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Battle transition is visually broken, probably uses render-to-texture, or reads the framebuffer. Names of items looted at the end of a battle are very rarely visually corrupted. No other know issue. Can be completed :)
Transparency issues in the menus (character select and loading screen for example). Some issue with shadows (stage is sometimes darkened)? Not sure how this effect is achieved in the first place. No modifier volume are used.
Opaque polygons do not appear. Loading a save state fixes the issue (??). Missing textures in the menus. Saving and Loading a save state also fixes the issue. Texture cache/hash maybe?
Notes about the states of some games.
Sound is broken (Only the music plays, no sound effects)
Names of items looted at the end of a battle are very rarely visually corrupted.
No other know issue. Can be completed :)
Some issue with shadows (stage is sometimes darkened)? Not sure how this effect is achieved in the first place. No modifier volume are used.
Weird read to reserved P4 space before stage select (a039a75)
No known issue (barely tested).
Missing textures in the menus. Saving and Loading a save state also fixes the issue.
Texture cache/hash maybe?
No other known issue.
No known issue.
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