Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Soul Calibur graphical issues #54

Open
Senryoku opened this issue Aug 8, 2024 · 1 comment
Open

Soul Calibur graphical issues #54

Senryoku opened this issue Aug 8, 2024 · 1 comment
Labels
bug Something isn't working graphics

Comments

@Senryoku
Copy link
Owner

Senryoku commented Aug 8, 2024

  • Missing part of the staff (Alpha is stuck at 0)
    image

  • Wrong offset color?
    image

  • Black/missing polygons
    image

  • The transition to battle doesn't work (I guess it uses the framebuffer). It also uses FB_X_CLIP and FB_Y_CLIP to draw only part of the screen over the previous frame. EDIT: Improvement to clipping and rendering in general fixed it? Looks pretty good at least.

@Senryoku Senryoku added bug Something isn't working graphics labels Aug 8, 2024
@Senryoku Senryoku changed the title Soul Calibur intro graphical issues Soul Calibur graphical issues Sep 25, 2024
@Senryoku
Copy link
Owner Author

Senryoku commented Jan 24, 2025

The Namco logo should become progressively transparent
image
RenderDoc capture


Namco Logo transparency: Branch pre-sort-hacks helps with that (but introduces a lot of other artifacts).

Image


Edit: Fixed by 816203b

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working graphics
Projects
None yet
Development

No branches or pull requests

1 participant