An Android application based on the game “The Battle for Wesnoth” for Human Computer Interaction project.
The idea was to make an Android application that could complete the game experience in mobility. The aim of the application was to implement some aspects of the game that could be important to see when the player is far from PC.
The project's aim was to build a prototype of a companion app.
The development of the software was made following all the steps of Human Computer Interaction: Needfinding, Implementation and Usability Test.
The app is native Android and it's Java only.
You can download the apk from here.
For a more pleasant interaction, the implementation follows the Material Design guide-lines.
Usability is about testing the app to evaluate the functionality of the prototype. The testers are the same persons interviewed in the needfinding phase.
The test was made by 2 step:
- a first step where the tester were free to use the app like they wanted;
- a scripted test where the tester had to satisfy some goals.
The results are shown in the figure below:
A copy of the project document (italian) can be found here.
A copy of the project presentation can be found here.
Licensed under the term of MIT License.