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Have GF back on the Title Screen if an easter egg is activated #15694

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7 changes: 6 additions & 1 deletion source/states/TitleState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,7 @@ class TitleState extends MusicBeatState

#if TITLE_SCREEN_EASTER_EGG
final easterEggKeys:Array<String> = [
'SHADOW', 'RIVEREN', 'BBPANZU', 'PESSY'
'SHADOW', 'RIVEREN', 'BBPANZU', 'PESSY', 'GF'
];
final allowedKeys:String = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
var easterEggKeysBuffer:String = '';
Expand Down Expand Up @@ -328,6 +328,11 @@ class TitleState extends MusicBeatState
gfPosition.y += 60;
danceLeftFrames = [29, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14];
danceRightFrames = [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28];
case 'GF':
characterImage = 'gfDanceTitle';
animationName = 'gfDance';
danceLeftFrames = [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29];
danceRightFrames = [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14];
}
}

Expand Down