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Opponent Play #16022
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Opponent Play #16022
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Name says it all but ex: if chartingMode then -- Any thing here will only appear in charting mode! end
getHealth already existed
I think I needed to add instance? I really need to figure out how to compile to test this shit.
keyJustPressed, keyPressed and keyReleased now all have the ability to grab the same buttons!
Like the title says I added setOnLuas... cause why not?
Should probably be set as `Dynamic` and not `String`.
Only trying to do ones that need getPropertyFromClass (I think that's one I wanna refer to?)
Basically ya know how in the tutorial gf is technically the dad? Well this makes it (I hope) so it can work with anyone other then just gf.
dad.curCharacter.startsWith(gf.curCharacter) has been replaced with dad.curCharacter == gf.curCharacter
This reverts commit f6973c0.
This reverts commit 8811146.
Just gotta fix the arrow alpha when opponent play on start.
didn't fix alpha problems yet
Originally from #11805 |
I think I might add the miss animations that were done for the characters in the original multiplayer mod sm made lol |
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Not expecting this to get merged, but I can dream.