A voxel rendering engine in C++ with OpenGL
- Language: C++
- Library: OpenGL, SDL2
- Single-Thread Computation : yes
- The goal was to make a Voxel Engine capable of rendering millions of voxel in a short amount of time
- 16,777,216 Blocks (0.655794s)
- 67,108,864 Blocks (2.44229s)
- 268,435,456 Blocks (8.44436s)