Blender automation script for assistance in creation of a casino game, which started out only as a blender automation and video rendering project.
Due to the need of some Physics features, the game project had to be reimplemented from scratch in Unity engine. It's here.
I've left this script here to serve as revision code for some edge case bpy operations.
This project uses eel for creating a simple GUI.
The inputs from the eel GUI are passed to the main.py script. The main.py saves the configuration locally.
The main.py file runs casino script with a blender context (need to set up blender path).
casino.py handles all the blender operations.
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A casino roulettes animation automation script
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