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Thanks for this library!
We found that some of the sources we were adding to the texture atlas weren't compatible with WebGL1 context, needed to support some of our users on older hardware.
This code converts incompatible sources (ImageData, HTMLCanvasElement, HTMLImageElement) to an ArrayBufferView that will work in WebGL1
see https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texSubImage2D
re rapideditor/pixi-texture-allocator#1