Releases: Silvris/Archipelago
Releases · Silvris/Archipelago
Kirby 64 - The Crystal Shards APWorld v0.1.4
Kirby 64 - The Crystal Shards APWorld v0.1.3
Features
- Current level/stage information is now passed to data storage
- New Kirby Flavors!
- Blueberry
- Lemon
- Kiwi
Bug Fixes
- Fixed an issue where undefined behavior could occur after completing a stage, such as randomly gaining crystals, copy abilities being revoked, or infinite death loops
Kirby 64 - The Crystal Shards APWorld v0.1.2
Changes
Features
- The furthest level you can reach, as well as your current amount of crystals and next boss threshold will be displayed on the client at all times while connected
- Actually finish implementing DeathLink (lmao)
- Implemented collect support for stage completion
- The display for what crystals have been collected in a stage now correctly corresponds to the proper stage when stage shuffle is enabled.
- Added item group aliases for Power Combos (hinting "Burning/Spark" will hint Tinder Sheet, etc)
- Receiving Invincibility Candy now grants invincibility
- Added more options into slot data for tracker
- Boss requirements are now checked when transitioning between levels on the level select menu.
- New Kirby Flavors!
- Miku
- Nostalgic
- Kusamochi
Bug Fixes
- Fixed an incorrect color in the default value of
kirby_flavor
. - Fixed an issue where the flag for defeating Zero-Two would never be set if the player had not defeated the Ripple Star boss
- Fixed an issue where instead of checking the most recently unlocked level's boss requirement, the requirement for the level of the most recently completed stage would be checked.
Kirby 64 - The Crystal Shards APWorld v0.1.1
Bug Fixes
- Fixed incorrect option docstrings
- Fixed an issue where the game would crash after completing Shiver Star 2
- Fixed an issue where user palettes would not be properly applied to Kirby on the stage select and jumping minigame.
Kirby 64 - The Crystal Shards APWorld v0.1.0
- Initial release.
YAML Creator v0.0.1
Initial beta release.
Mega Man 3 APWorld v0.0.1
New Features
- First release.
Mega Man 2 APWorld v0.3.1
New Features
- Enemy Damage Randomization, randomize how much damage each enemy takes from a weapon
- Shuffled Boss Weaknesses, each weapon takes on the damage of another weapon
- When receiving an access code on the stage select, the screen will refresh and correctly show the new Robot Master
- The last completed Wily Stage is saved to data storage, and will be retrieved upon re-connection.
- Added docs.
Bug Fixes
- Fixed a bug that would revoke stage access if a second access code was received.
- Fixed a bug that would cause Boobeam Trap to be impossible to defeat if it rolled a random Crash Bomber weakness
- Added new validation for ensuring the boss rush is clearable with a given set of boss weaknesses
- Fixed an issue causing browse file validation to be incorrect.
- Fixed an edge case where it was possible the starting Robot Master did not take damage from the Mega Buster.
Other Changes
- Rebalanced EnergyLink
- Removed passwords.
Mega Man 2 APWorld v0.3.0
New Features:
- Added the ability to reduce the game's flashing in certain places, such as when defeating a Wily boss.
- Added EnergyLink support.
- Added the 9 Weapon Energy in Wily 2 as checks.
- Consumables now support randomizing only Weapon/Health Energy and only 1-Ups/E-Tanks
Bug Fixes
- Fixed a bug where the second
$
defined color would be read as decimal instead of hexadecimal. - Fixed several bugs causing Wily 5 robot master logic to be non-functional
Other Changes
- Weapons from Mega Man X, Mega Man X2, and Mega Man X3 will now have proper coloring when in the Get Equipped scene.
- Now strips the header from provided rom before validating.
- E-Tanks are now classified as useful.
Mega Man 2 APWorld v0.2.1
New Features
- No longer requires a rom to generate.
- Plando Weaknesses, choose how much damage a boss takes from a given weapon
- Random Weaknesses can now randomize Time Stopper damage.
- Random Weaknesses can now randomize the weapon required to damage Boobeam Trap (Crash is still required logically)
- Palette Shuffle plando now supports plando singularity (pass in only a color) and direct color placement (
$2C|$11
) - A sound effect will now play when receiving an item.
Bug Fixes
- Fixed a bug where Picopico-kun wasn't taking into account its weakness to Bubble Lead
- Fixed bugs where a boss would require more shots of a weapon to defeat than was possible from full gauge.
Other Changes
- Now supported by Universal Tracker
Full Changelog: mm2_0.2.0...mm2_0.2.1