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Releases: Silvris/Archipelago

Kirby 64 - The Crystal Shards APWorld v0.1.4

14 Dec 05:45
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Features

  • New Kirby Flavors!
    • Lime
    • Bubblegum

Bug Fixes

  • Fixed an issue where boss access would always be granted when moving across levels with at least one Crystal Shard.

Kirby 64 - The Crystal Shards APWorld v0.1.3

01 Dec 06:04
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Features

  • Current level/stage information is now passed to data storage
  • New Kirby Flavors!
    • Blueberry
    • Lemon
    • Kiwi

Bug Fixes

  • Fixed an issue where undefined behavior could occur after completing a stage, such as randomly gaining crystals, copy abilities being revoked, or infinite death loops

Kirby 64 - The Crystal Shards APWorld v0.1.2

26 Nov 03:34
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Changes

Features

  • The furthest level you can reach, as well as your current amount of crystals and next boss threshold will be displayed on the client at all times while connected
  • Actually finish implementing DeathLink (lmao)
  • Implemented collect support for stage completion
  • The display for what crystals have been collected in a stage now correctly corresponds to the proper stage when stage shuffle is enabled.
  • Added item group aliases for Power Combos (hinting "Burning/Spark" will hint Tinder Sheet, etc)
  • Receiving Invincibility Candy now grants invincibility
  • Added more options into slot data for tracker
  • Boss requirements are now checked when transitioning between levels on the level select menu.
  • New Kirby Flavors!
    • Miku
    • Nostalgic
    • Kusamochi

Bug Fixes

  • Fixed an incorrect color in the default value of kirby_flavor.
  • Fixed an issue where the flag for defeating Zero-Two would never be set if the player had not defeated the Ripple Star boss
  • Fixed an issue where instead of checking the most recently unlocked level's boss requirement, the requirement for the level of the most recently completed stage would be checked.

Kirby 64 - The Crystal Shards APWorld v0.1.1

07 Oct 06:08
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Bug Fixes

  • Fixed incorrect option docstrings
  • Fixed an issue where the game would crash after completing Shiver Star 2
  • Fixed an issue where user palettes would not be properly applied to Kirby on the stage select and jumping minigame.

Kirby 64 - The Crystal Shards APWorld v0.1.0

03 Oct 23:34
0ec9039
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YAML Creator v0.0.1

28 Aug 22:31
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Initial beta release.

Mega Man 3 APWorld v0.0.1

15 Jun 02:02
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New Features

  • First release.

Mega Man 2 APWorld v0.3.1

02 May 18:28
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New Features

  • Enemy Damage Randomization, randomize how much damage each enemy takes from a weapon
  • Shuffled Boss Weaknesses, each weapon takes on the damage of another weapon
  • When receiving an access code on the stage select, the screen will refresh and correctly show the new Robot Master
  • The last completed Wily Stage is saved to data storage, and will be retrieved upon re-connection.
  • Added docs.

Bug Fixes

  • Fixed a bug that would revoke stage access if a second access code was received.
  • Fixed a bug that would cause Boobeam Trap to be impossible to defeat if it rolled a random Crash Bomber weakness
  • Added new validation for ensuring the boss rush is clearable with a given set of boss weaknesses
  • Fixed an issue causing browse file validation to be incorrect.
  • Fixed an edge case where it was possible the starting Robot Master did not take damage from the Mega Buster.

Other Changes

  • Rebalanced EnergyLink
  • Removed passwords.

Mega Man 2 APWorld v0.3.0

15 Apr 04:31
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New Features:

  • Added the ability to reduce the game's flashing in certain places, such as when defeating a Wily boss.
  • Added EnergyLink support.
  • Added the 9 Weapon Energy in Wily 2 as checks.
  • Consumables now support randomizing only Weapon/Health Energy and only 1-Ups/E-Tanks

Bug Fixes

  • Fixed a bug where the second $ defined color would be read as decimal instead of hexadecimal.
  • Fixed several bugs causing Wily 5 robot master logic to be non-functional

Other Changes

  • Weapons from Mega Man X, Mega Man X2, and Mega Man X3 will now have proper coloring when in the Get Equipped scene.
  • Now strips the header from provided rom before validating.
  • E-Tanks are now classified as useful.

Mega Man 2 APWorld v0.2.1

04 Apr 23:39
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New Features

  • No longer requires a rom to generate.
  • Plando Weaknesses, choose how much damage a boss takes from a given weapon
  • Random Weaknesses can now randomize Time Stopper damage.
  • Random Weaknesses can now randomize the weapon required to damage Boobeam Trap (Crash is still required logically)
  • Palette Shuffle plando now supports plando singularity (pass in only a color) and direct color placement ($2C|$11)
  • A sound effect will now play when receiving an item.

Bug Fixes

  • Fixed a bug where Picopico-kun wasn't taking into account its weakness to Bubble Lead
  • Fixed bugs where a boss would require more shots of a weapon to defeat than was possible from full gauge.

Other Changes

  • Now supported by Universal Tracker

Full Changelog: mm2_0.2.0...mm2_0.2.1