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Cherry-Pick Improvised Weaponry; DeltaV #1217
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,56 @@ | ||
- type: entity | ||
parent: BaseItem | ||
id: ModularBreech | ||
name: modular breech | ||
description: Loads the projectile and propellent into the chamber of the gun. Used in the creation of flintlock muskets. | ||
components: | ||
- type: Item | ||
size: Small | ||
- type: Sprite | ||
sprite: DeltaV/Objects/Misc/modular_breech.rsi | ||
state: base | ||
- type: Construction | ||
graph: ModularBreechGraph | ||
node: modularbreech | ||
- type: Tag | ||
tags: | ||
- Metal | ||
- ModularBreech | ||
|
||
- type: entity | ||
parent: BaseItem | ||
id: ModularTrigger | ||
name: modular trigger | ||
description: Makes gun go pew when activated. Used in the creation of guns. | ||
components: | ||
- type: Item | ||
size: Small | ||
- type: Sprite | ||
sprite: DeltaV/Objects/Misc/modular_trigger.rsi | ||
state: base | ||
- type: Construction | ||
graph: ModularTriggerGraph | ||
node: modulartrigger | ||
- type: Tag | ||
tags: | ||
- Metal | ||
- ModularTrigger | ||
|
||
- type: entity | ||
parent: BaseItem | ||
id: Bayonet | ||
name: bayonet | ||
description: Often placed on guns to go stabby stabby. | ||
components: | ||
- type: Item | ||
size: Small | ||
- type: Sprite | ||
sprite: DeltaV/Objects/Misc/bayonet.rsi | ||
state: base | ||
- type: Construction | ||
graph: BayonetGraph | ||
node: bayonet | ||
- type: Tag | ||
tags: | ||
- Metal | ||
- Bayonet |
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Move to this to normal namespace. |
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
- type: entity | ||
parent: BaseCartridge | ||
id: CartridgeMusket | ||
name: cartridge (musket) | ||
description: A paper musket cartridge used to load a musket. | ||
components: | ||
- type: Tag | ||
tags: | ||
- Cartridge | ||
- CartridgeMusket | ||
- type: CartridgeAmmo | ||
proto: BulletMusket | ||
deleteOnSpawn: true | ||
- type: Sprite | ||
sprite: DeltaV/Objects/Weapons/Guns/Ammunition/Casings/musket_casing.rsi | ||
state: base | ||
- type: Construction | ||
graph: CartridgeMusketGraph | ||
node: musketcartridge |
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Move to this to normal namespace. |
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
- type: entity | ||
id: BulletMusket | ||
name: bullet (musket) | ||
parent: BaseBullet | ||
noSpawn: true | ||
components: | ||
- type: Projectile | ||
damage: | ||
types: | ||
Piercing: 30 #4 shot kill for a musket |
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Move to this to normal namespace. |
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Move to this to normal namespace. |
Original file line number | Diff line number | Diff line change |
---|---|---|
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#In its own file and not musket.yml in case anyone ever wants to add more guns that use it. | ||
- type: constructionGraph | ||
id: BayonetGraph | ||
start: start | ||
graph: | ||
- node: start | ||
edges: | ||
- to: bayonet | ||
steps: | ||
- material: Steel | ||
amount: 1 | ||
doAfter: 4 | ||
- node: bayonet | ||
entity: Bayonet |
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Move to this to normal namespace.