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CyberEyes Night Vision And Thermal Vision Modules #1477

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Jan 10, 2025
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2 changes: 2 additions & 0 deletions Resources/Locale/en-US/traits/misc.ftl
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
examine-cybereyes-message = {CAPITALIZE(POSS-ADJ($entity))} eyes shine with a faint inner light.
examine-dermal-armor-message = {CAPITALIZE(POSS-ADJ($entity))} skin seems to be made of a sturdy, yet flexible plastic.
examine-bionic-arm-message = {CAPITALIZE(POSS-ADJ($entity))} limbs emit an ever present faint chirp of servomotors.
examine-thermal-vision-message = {CAPITALIZE(POSS-ADJ($entity))} eyes periodically pulse with a menacing red glare.

9 changes: 9 additions & 0 deletions Resources/Locale/en-US/traits/traits.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -500,3 +500,12 @@ trait-name-BrittleBoneDisease = Osteogenesis Imperfecta
trait-description-BrittleBoneDisease =
Also known as "brittle bone disease", people with this genetic disorder have bones that are easily broken,
often simply by moving. This trait reduces your threshold for critical injury by 50 points.

trait-name-LightAmplification = CyberEyes Module: Light Amplification
trait-description-LightAmplification =
Your CyberEyes have been enhanced with a light amplifier module, enabling the user to toggle between standard sight and "Night Vision" mode.

trait-name-ThermographicVision = CyberEyes Module: Thermographic Scanner
trait-description-ThermographicVision =
Your CyberEyes have been enhanced with a Thermographic Scanner. When enabled, it captures a snapshot of the user's surroundings, while highlighting all
biological life forms. It can even detect individuals through the walls of a station.
41 changes: 41 additions & 0 deletions Resources/Prototypes/Traits/physical.yml
Original file line number Diff line number Diff line change
Expand Up @@ -765,3 +765,44 @@
components:
- type: CritModifier
critThresholdModifier: -50

- type: trait
id: LightAmplification
category: Physical
points: -4
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterTraitRequirement
traits:
- CyberEyes
functions:
- !type:TraitAddComponent
components:
- type: NightVision

- type: trait
id: ThermographicVision
category: Physical
points: -8
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterTraitRequirement
traits:
- CyberEyes
functions:
- !type:TraitAddComponent
components:
- type: ThermalVision
pulseTime: 2
toggleAction: PulseThermalVision
- !type:TraitPushDescription
descriptionExtensions:
- description: examine-thermal-vision-message
fontSize: 12
requireDetailRange: true
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