A lightweight Unity Editor tool for running and managing Edit Mode tests. Built to simplify local test workflows and ensure project integrity through key validation checks.

- 🧩 Simple GUI for launching Edit Mode tests from the Unity Editor
- ⚙️ Toggle Tests via
[Ignore]attribute directly in the code - 🧼 Quick Filtering: isolate or enable only relevant checks
| Category | Description |
|---|---|
| 🔁 GUID Validator | Detects duplicate GUIDs in .meta files |
| 🧱 Resources Checker | Finds prefabs with missing scripts in Resources/ folder |
| 🎭 Scene Validator | Checks for broken scenes: missing prefabs, components, etc. |
Simply clone or copy the folder into your Unity project (recommended under Plugins/ or Editor/).
The tool is accessible via Tools > TestToolKit.
| Test Name | Purpose |
|---|---|
✅ GuidDuplicationTest |
Ensures all .meta files have unique GUIDs. Prevents asset conflicts. |
✅ ResourcesPrefabValidationTests |
Checks all prefabs in Resources/ folder for missing scripts or broken links. |
✅ SceneValidationTests |
Validates all scenes in the project for: • Missing scripts • Missing prefab references • Serialized null fields |