A tale of carbon dioxide, wind turbines and improvised science.
- Game Genre: Management Game
- Management is driven by:
- Game of emergence
- Non-obvious strategy
- Multiple crisis management (more than one problem, limited resource)
- Progression (unlocking new stuff)
-
Pre-Built Scenarios
- This will allow for the creation of comparable scores between players
- Promote competitive play
-
Player actions
- Build green-energy production plants
- Less efficient
- Less CO2 footprint
- Build high-tech housing
- Less energy?
- Higher revenue from rent
- Build CO2 capture plants
- Plant trees
- Reduces CO2
- Build sustainable farms and crops
- Buy and dismantle other companies
- Ultimately fight for space once the map is full
- Build green-energy production plants
-
Other agents
- Cities
- Population grows over time
- Build new tiles over time
- Require:
- Energy
- Food
- Goods
- Produce:
- Waste
- CO2
- Competitor companies
- Electrical companies
- Produce electricity for cities
- Build new (non-green) electrical plants
- Buy fuel from mining companies
- Food companies
- Build new farms
- Produce food for cities
- In space competition with forests
- Electrical companies
- Other companies
- Mining companies (maybe)
- Build new mines
- Waste disposal
- Create landfills
- Mining companies (maybe)
- Cities
-
Unlock Technologies
- Tech tree?
-
Pawns
- Electrical
- Coal Plants
- Nuclear Plants
- Oil Plants
- Solar Panels
- Wind Turbines
- Dams?
- Resources
- Mine
- Oil Rig
- Food
- Crops
- Farms
- Food factories (raw materials -> food)
- Factories
- Wood -> Goods
- Oil -> Plastic
- Plastic -> Goods
- Electrical
-
Random events/crisis
- Bonus to the player for certain activities
- Fires
-
Victory Conditions
- Unless specified in a scenario, none
- The game progresses with increased difficulty
-
Game Over
- Losing conditions:
- Max annual CO2 increase
- Bankrupt
- Calculate score based on:
- Time played
- Number of trees
- Number of population
- CO2 Level
- Losing conditions:
- https://www.reddit.com/r/gamedev/comments/3ngmm1/what_makes_management_games_fun/
- Game Mechanics: Advanced Game Design