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Make DrawImage processor more robust to bad input. #2673

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Feb 24, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -98,9 +98,10 @@ protected override void OnFrameApply(ImageFrame<TPixelBg> source)
top = 0;
}

// clamp the height/width to the availible space left to prevent overflowing
// Clamp the height/width to the available space left to prevent overflowing
foregroundRectangle.Width = Math.Min(source.Width - left, foregroundRectangle.Width);
foregroundRectangle.Height = Math.Min(source.Height - top, foregroundRectangle.Height);
foregroundRectangle = Rectangle.Intersect(foregroundRectangle, this.ForegroundImage.Bounds);

int width = foregroundRectangle.Width;
int height = foregroundRectangle.Height;
Expand All @@ -111,7 +112,6 @@ protected override void OnFrameApply(ImageFrame<TPixelBg> source)
}

// Sanitize the dimensions so that we don't try and sample outside the image.
foregroundRectangle = Rectangle.Intersect(foregroundRectangle, this.ForegroundImage.Bounds);
Rectangle backgroundRectangle = Rectangle.Intersect(new(left, top, width, height), this.SourceRectangle);
Configuration configuration = this.Configuration;

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