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Daemon engine, a fork of OpenWolf which will be powering the game Unvanquished.
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Sixthly/Unvanquished
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Daemon Engine ------------- Dependencies ------------ - Freetype - libpng - libjpeg (DO NOT USE VERSION 6) - libcurl - libsdl - OpenAL (optional) - libwebp (optional) - libxvid (optional) - Newton (provided) - libgmp - GLEW Build Instructions ------------------ Visual Studio (CMake is required to build ------------- Execute either Visual_Studio32.bat or Visual_Studio64.bat Navigate to Unvanquished/build-32 or Unvanquished/build-64 Open Daemon.sln Linux (CMake is required to build.) ----- mkdir build && cd build (from Unvanquished root directory) ccmake .. Press 'c' Fill in the blanks for any libraries that you cannot find. Press 'c' and then 'g' make (use `make -jN` where N is your number of CPU cores to speed up compilation) MINGW + MSYS ------------ mkdir build && cd build (from Unvanquished root directory) cmake -G "MSYS Makefiles" -DCMAKE_PREFIX_PATH="C:\MINGW" .. make Run Instructions for Unvanquished ---------------------------------- Download all the asset packs from http://www.sourceforge.net/projects/unvanquished/files/Assets and any maps (the mappack from http://sourceforge.net/projects/unvanquished/files/Map%20Pack/maps.7z/download is recommended) into main Run with ./daemon.arch or Daemon.exe depending on OS.
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Daemon engine, a fork of OpenWolf which will be powering the game Unvanquished.
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