Skip to content

Skatcat/BaronyHardcorePlus

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

BARONY HARDCORE+

This is the source for fskin's Barony HC+ mod. Basically every relevant change has annotations saying "fskin note:".

STEAM WORKSHOP PAGE

https://steamcommunity.com/sharedfiles/filedetails/?id=3209909956

FEATURES

QoL

  • Shift swim added: Press shift while walking or levitating above liquids to dip into them
  • Continuous magic casting: Press CTRL while casting magic to cast continuously
  • The game warns you before your Levitation spell runs out

Mechanics

  • Added long-range bonus damage to ranged and throwing weapons based on PER and your Ranged skill
  • You can inflict Fear based on CHR now. Depending on the enemy, at a certain CHR, charged hits will inflict Fear. This also works for ranged - exclusively for the Arbalest
  • At a certain CHR level, your allies will have accelerated regeneration as long as they have more than 1/2 of their HP
  • Dummybots now allow you to level melee weapons (not gauntlets) more quickly in exchange for their durability. The leveling boost of unarmed or with artifact weapons is capped at 20
  • At Level 15, the Warrior class unlocks the new Taunt mechanic! Attract enemies and make them ignore other sources of attention temporarily. To use, hit a charged melee strike on an enemy while using sneak.
  • At Level 75, the Ninja class unlocks the Lethal Strike mechanic. Hit a charged backstab while using the Dash spell to inflict massive amounts of damage.

Weapons, Armor and Magic

  • Artifact Weapons are found in a cursed state unless dropped by human NPCs
  • Artifact Weapons are buffed and scale according to weapon skill
  • Sharur now conserves MP and lets you snap out of sleep & fear
  • Valkyrie's Veil now reworked; vanilla functionality removed; improves casting speed based on status and beatitude
  • Crystal Visor is buffed to vanilla Valkyrie's Veil levels
  • The Boomerang return speed now scales with distance. Also at a certain distance, the Boomerang will always inflict the Root effect on enemies
  • Shuriken and Chakrams deal additional damage on long-range shots
  • Ring and Potions of Strength increase your throwing velocity
  • Ring of Teleportation now teleports in set intervals
  • Weapon and magic skills level more slowly overall. Leveling for weapon skills is quicker until the player hits Skilled
  • Charming vampires and golems is now more difficult - golems basically require you to confuse them before being tameable
  • Arbalest damage increased

Levels

  • Transitional areas contain miniboss encounters. Parashu can always be found between the labyrinth and the ruins
  • Sokoban is replaced with the Ancient Tomb where you have to solve throwing puzzles
  • Last floor of the Sand Labyrinth is larger
  • Gnomish Mines, Haunted Castle, Minotaur Maze, Cockatrice Lair difficulty increased
  • Jungle Temple difficulty increased, Khrysalaketos can be found here
  • Bram's Castle is now found on floor 18. Difficulty adjusted to match floor. Dyrnwyn can always be found here
  • Starting with the Crystal Caves, the speed of all monsters is greatly increased.
  • Starting with the Crystal Caves, the Minotaur receives immense buffs that increase with every biome
  • No levitation in the Underworld
  • There is no quick escape from Hell ... You must collect the 4 orbs on the floors to proceed
  • The last floor of Hell is a deadly arena in which you fight relentless waves of enemies
  • The same goes for Baphomet. Slay the orb bearers in the corners of his arena if you want to escape the Devil's realm

Skills

  • Blocking rework: Torches only allow leveling blocking past Novice; steel shield or better is needed to level blocking past 80; legendary bonus changed: Move faster while blocking & new Vanguard status!
  • Mace: Legendary bonus changed: Now always paralyzes, duration scales inversely with CON. High CON enemies will barely be stunned while low CON enemies will be stunned for a long time
  • Ranged: Legendary bonus additions: Crossbow rapid fire; arbalest no reload + increased pushback; bows conserve ammo; Khrysalakatos shoots 2 arrows
  • Tinkering: Legendary bonus addition: Scrap is weightless
  • Stealth: Starting with Stealth 60, daggers and tomahawks inflict the Root effect on backstabs - same with backstabs on melee weapons during the Dash spell
  • Leadership: At Leadership 100, your allies will now only take a maximum of 1/2 their current HP as damage once they are below 1/5 of their max HP. They cannot be one-shot, only be put to 2 HP, then 1 HP, then death - unless the DMG is higher than their MaxHP.

Classes

  • Barbarians now spawn with a Ring of Rage, letting you go into a rage when drinking potions of strength. During this state you gain immense STR, CON but lose HP. HP potions are also weakened - you can gain HP by killing foes, though
  • Merchants spawn with a Purple Artifact Orb, giving you access to various bonus areas, many of them containing strong followers and shopkeepers
  • Arcanists spawn with Arcane Ammo that applies Arcane Mark.
  • Rogues now get throwing knives and beartraps from Ninja, Ninja gains a shuriken in exchange - to fit more into their respective niches
  • Accursed now gets stronger instead of slower when starving
  • Accursed now spawns with a Hunger Stone which allows a player to store food satiation. This is for multiplayer scenarios where certain Accursed builds become near impossible to maintain. The Hunger Stone allows party members to share their satiation with the Accursed.
  • Various minor stat and inventory adjustments across the board

Miscellaneous

  • XP gain decreased to 70 %
  • Resistances of monsters and races adjusted across the board. Especially made the Liches less susceptible to melee to balance out the damage types. Playable race weaknesses / resistances are more pronounced. Goatmen and Goblins are stronger vs. melee
  • Enemy Insectoids have reduced windup and cooldown on Spray Acid
  • The mysterious merchant now additionally offers a blessed crossbow for the green orb and an amulet of life saving for the blue orb
  • In the later game, shopkeepers will always spawn with mercenaries at their side. Think twice before you mess with them ...
  • Weapon skill gainable on allies is capped at 40

About

Barony Hardcore Plus Open Source Release

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 97.8%
  • C 2.0%
  • CMake 0.2%