Modified version of CBP Physics for Skyrim SE by polygonhell
- Decouple simulation speed from framerate
- Track all loaded actors instead of just those in the player cell
- Track actors via events, no polling (cell/process lists scanning)
- Version independent (requires Address Library for SKSE Plugins)
- Simulate any valid node
- Per actor/race physics and node configuration via in-game UI (ImGUI)
- Collisions (implements sphere, capsule, box, cone, cylinder, custom convex hull and concave collider shapes)
- Renderer to aid in configuring collision bodies
- Physics configuration overrides for individual armors