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Releases: SleightlyDreadful/Carbon-Copy

v1.5.4

05 Aug 20:58
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  • [Improvement] VRC parameters with mismatching types will now attempt to automatically convert on the layers to be merged by CCopy
  • [Fix] Made some changes that'll fix errors when trying to use assets that were just created
  • [Misc] Updated the VRC builtin parameters list defined in CCopy.

v1.5.3

11 Jun 14:26
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  • [Critical Fix] Fixed 'Clean Fx Controller' removing blendtrees nested deeper than 2 trees.
  • [Feature] Carbon Copy will now try to warn you if you're using known NDM (on-build) systems.
  • [Feature] Carbon Copy can now attempt to detect VRCFury and build it as a test copy for you before cloning.
  • [Fix] Fixed Menu Icons for Unity 2022
  • [Fix] Improved some path handling which may fix some errors that appear as 'Object reference not set to an instance of an object'.
  • [Misc] Write Defaults is now a saved setting between Auto, On and Off.
  • [Misc] Changed package display name.

v1.5.2

04 Sep 04:20
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  • [Improvement] CCopy will now modify masks to include the same clone paths as the original rather than adding the entire clone hierarchy
  • [Fixed] Fixed the clone spawn direction being incorrect on the IK beta. Added an option in config for what the clone should use for spawn direction.
  • [Fixed] Fixed the mirror clone bones going crunch when avatar scaling without adding the scaling module
  • [Misc] Removed Mask generation for Clone layers as it was more or less useless.

v1.5.0

16 Aug 11:06
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WARNING Auto-Update is not compatible with versions earlier than v1.3.0!

  • [Feature] License Transfer is now done through e-mail verification! 'Security Details' have been scrapped due to being confusing and ineffective.
  • [Feature] Added 'Guided mode'. An easy step by step guide to set up Carbon Copy!
  • [Feature] Settings are now saved! Exceptions: Proxy Enabled & Extra Bind Type.
  • [Feature] Added an option to enable clone head shrinking locally during swap. Disabled by default.
  • [Improvement] Prefab Unpacking is no longer required and should save appropriately.
  • [Improvement] Ball Orbit is now dynamic to avatar eye height
  • [UI] Added a check for menu slot.
  • [UI] Some UI Changes. Headers are now collapsible.
  • [Fix] Fixed some issues that come with the native avatar scaling.
  • [Fix] Fixed an issue that caused the mirror clones to visibly jitter in the mirror or camera.
  • [Fix] Fixed some compatibility issues with VRCSDK versions older than 3.1.12
  • [Fix] Fixed an error sometimes thrown at Step 5.
  • [Known Issue] Avatar scaling during mirror or confirmed mimic with a clone scale different than 50% will add some Y-offset. Resets on mode change or anchor.
  • [Known Issue] Avatar scaling during a binded mimic will add some random offset. Resets on mode change or anchor.

v1.4.1

25 May 14:26
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WARNING: Auto-update is not compatible with versions earlier than v1.3.0
Otherwise, please update by deleting Carbon Copy, then downloading it again from the store or discord and reimporting.

  • [CRITICAL] Implemented new licensing! Stabler. Much better response time. Less down time. Manual license transfer, bug reporting and feedback features!
  • [Feature] Implemented automatic revert. If setup fails, CC will automatically revert.
  • [Improvement] Post-scaling is now possible. This should hopefully also fix compatibility issues with other avatar scalers.
  • [Fix] Fixed compatibility with VRCSDK 3.1.12 and higher
  • [Misc] Added warning for compiling errors. Cannot apply if there's compilation errors.
  • [Misc] Removed Dynamic Bones support.

v1.3.1

25 Feb 00:23
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WARNING: AUTO-UPDATE IS ONLY COMPATIBLE WITH v1.3.0
Otherwise, please update by deleting Carbon Copy, then downloading it again from the store or discord and reimporting.

  • [Fix] Fixed mirror scale being incorrect if avatar's scale.x is not 1
  • [Fix] Fixed all/most errors due to inconventional names/paths such as error 1.1 and 17.3
  • [Fix] Fixed timer not restarting on new setup

v1.3.0

09 Feb 20:45
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WARNING: AUTO-UPDATE IS INCOMPATIBLE
Major update! Please update by deleting Carbon Copy, then downloading it again from the store or discord and reimporting.

  • [Feature] Added progress bar during Carbon Copy installation to visualize progress.
  • [Feature] FX Controller will be cleaned up from unused Sub-Assets after cloning. Can be toggled off in Config.
  • [Feature] Added 'Remove Clone Lights' to the "Clean Up" module.
  • [Improvement] Significantly improved the speed of applying Carbon Copy.
  • [Improvement] Updated ToggleHUD and used new values based on ToggleHUD's documentation.
  • [Improvement] Replaced all transform animations with constraints.
  • [Improvement] 'Export' folder no longer needed when exporting. Everything used is now copied to generated folders.
  • [Fix] Fixed error 17.3, again. This time due to illegal characters in motion names.
  • [Fix?] Fix Attempt for error 17.4.2.
  • [Fix] Fixed duplicated masks not being used.
  • [Fix] Fixed Proxy's descriptor colliders and senders generation when scales are different.
  • [UI] Minor UI changes. Moved Generated Assets Path to 'Config'.
  • [UI] Added warning for Avatar not being the root.
  • [UI] Moved the warnings lower in the 'Main' part.
  • [UI] Replace 'Clone Expressions' Icon.
  • [Misc] Automatically disable 'Clone FX Animations' if using Proxy without explicitly setting the config option.
  • [Misc] Banner no longer needs to save to file.
  • [Misc] Removed the need of BasePrefab in resources.
  • [Misc] Changed Menu order to comply with my usual Alphabetic sort in 'DreadTools'.
  • [Misc] Added warning for WD On on TPose Controller's topmost default state.
  • [Misc] Re-added 'Multi-Clone' button for confused users.
  • [Misc] Added a timer to progress bar and success message on apply.

v1.2.7

07 Jun 12:18
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Use the Auto-Updater or import the new package from Discord or the Store

  • [Fix] Fixed issue with parameters determining free memory when applying
  • [Misc] Added "Version" to error stack trace

v1.2.6

03 Jun 19:17
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Use the Auto-Updater or import the new package from Discord or the Store

  • [Improvement] Force updates Descriptor Colliders before extracting colliders.
  • [Fix] Fixed the Free Memory calculation to be properly dynamic based on current SDK
  • [Fix] Ignoring Step 17.3 error due to invalid animation types.

v1.2.5

24 May 01:13
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Use the Auto-Updater or import the new package from Discord or the Store

  • [Feature] Implemented Avatar Merging. Merge an entire Avatar as a clone with all of its functionality and Menus.
  • [Feature] Descriptor colliders and senders will be added to the clone automatically and included in PhysBones with "Allow Collision"
  • [Feature] Clone's head will automatically hide when near your own head during swap and only in local view
  • [Feature] PhysBones are now mostly supported similarly to how Dynamic Bones were
  • [Improvement] HUGE performance boost to the local user. Especially noticeable with Mirror clone.
  • [Improvement] Added force T-Pose button in proxy. In case Avatars have different poses, this will help make the clone much more accurate. Credits to Pumkin.
  • [Improvement] Better cleanup case of there being no dynamic bones
  • [Improvement] HUD should no longer appear on your camera.
  • [Fix] Fixed the Grab layer always being Write Defaults Off regardless of config
  • [Fix] Fixed Revert removing other unaffected layers
  • [Fix] Fixed error if there's no expression menu on Avatar
  • [Fix] Fixed persisting parameter on Parent Carbon Copy menu
  • [Fix] Fixed GUI breaking if the avatar becomes null
  • [Fix] Fixed No error showing up when menu's full
  • [Fix] Fixed very few clips from previous clones being affected by FX Cloning
  • [Fix] Fixed memory calculation to properly determine max memory for current SDK
  • [Misc] Removed "Multi-Clone" Button. Reminder: Multi-Clone is still supported, all you have to do is apply Carbon Copy again!
  • [Misc] Modified LipSync layer to not use AnyState
  • [Misc] Replaced "True" parameter by re-using other conditions
  • [Misc] Vertical Invert inverts PhysBones gravity but will only take effect when the clone is re-enabled.
  • [Misc] Due to the way Mirrors work. The local Head hiding causes PhysBones in the mirror to freeze.