An engine for fangames made in Godot 3.2.1
v0.9
- First release
v1.0
- Add configurations
- Add simple pause menu
v1.01
- Fix current song not getting set when no song is being played
v1.02
- Move button prompts to general settings
- Add DEBUG_MODE constant
- Add restarting when playing individual scenes
- Fix pause menu staying when restarting the game
- Revert camera zoom back to normal
- Add more descriptive comments
v1.03
- Load music recursively from the music folder
v1.04
- Rewrite all scripts to comply with GDScript style as recommended by Godot engine
- Adjusted kid's physics, fall speed is lowered, coyote frames added, jump input buffering added (If desidered all can be adjusted to feel closer to original fangame physics)
- Standard gimmicks (Vines, 3 water types, one-way platforms(not coded in a potato way), gravity flipping and slopes)
- Save/load with encryption or without in case you need that for debugging
- Customizable configuration. Such as fullscreen, music, borderless window, key binds for keyboard and controller, music volumes for multiple channels such as master, music and sound effects
- Simple pause menu showing Death/Time
You feel like something is lacking in the engine? Then feel free to contribute such a change or submit an issue to this repository. To contribute yourself create a fork of this repository, clone the fork to yourself, push the needed changes and then create a pull request.
If you are making an issue, please make a good description as to what exactly you want to be added and why
When you contribute something by yourself please keep the code style used throughout the engine. Style used is the style recommended by Godot engine in its documentation and also use static typing only
- Discord: Smartkin#7323