Numenara VTT Help #218
Replies: 2 comments
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Hi @IsaiahofDyr ! It's been a while since I messed with these settings (and I don't currently have access to my Foundry setup) but there is a setting named Numenera item editing permissions whose default value is GAMEMASTER. If you lower it to your players' permission level, they will be able to see the same information you do (level, form, etc.) The drawback is they will also be able to edit the rest of the information (eg. increase its level, increase damage in description, etc.) However if you do trust your players enough, this isn't much of a problem. ;) However, this clearly is a workaround and nothing more. Do you consider it would be helpful to you to have an "auto-identify" setting? |
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Ty very much. For me personally I would love an auto identify setting but I
am also fine with editing the cypher permissions since I trust my players.
My campaign is all about memories so they know what a cypher does just by
touching it.
…On Thu, Sep 30, 2021, 6:44 AM David Lacerte ***@***.***> wrote:
Hi @IsaiahofDyr <https://github.com/IsaiahofDyr> !
It's been a while since I messed with these settings (and I don't
currently have access to my Foundry setup) but there is a setting named *Numenera
item editing permissions* whose default value is GAMEMASTER. If you lower
it to your players' permission level, they will be able to see the same
information you do (level, form, etc.) The drawback is they will also be
able to edit the rest of the information (eg. increase its level, increase
damage in description, etc.) However if you do trust your players enough,
this isn't much of a problem. ;)
However, this clearly is a workaround and nothing more. Do you consider it
would be helpful to you to have an "auto-identify" setting?
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I have been using Numenara VTT to run my Cypher System campaign. I was wondering if there is any way to make it so that Cyphers are auto Identified or do not need identification when they are dropped into a character's Inventory.
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