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RecoilSystem

Using it is very simple. Just copy over the headers, then the code wherever u like, prefereably create a blank c++ class and do it.

Each step can be done in both c++ and blueprints:

INSTRUCTIONS

Step 1: Constuct object on beginplay

Step 2: Call the recoil tick from the created object on event tick/tick function.

Step 3: Define a recoil curve for your weapons and set it inside the object as well.

Step 4: Call RecoilStart function when the player starts shooting.

Step 5: Call RecoilStop function when the player stops shooting.

Thats pretty much it.

If anything goes wrong, you can ask it on my discord server: https://discord.gg/FBz3amt

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