Fix Sleep/Purity checks being skipped under certain overrides #311
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Long overdue PR for #267 and as discuted on coderbus ages ago back then
TL;DR is, there being an override one way or another shouldn't prevent you from checking children too
Discovered on CM-SS13 as we had a controller held up by sleep randomly in production, and no amount of hammering SHOULD_NOT_SLEEP checks seemed to trip anything !
As additional and separate note, and as we discussed back then on coderbus, there are more situations with assumptions of types that mean SpacemanDMM will miss out on a big part of the violators. It's actually for best, because "properly" checking is near impossible on SS13 due to double dispatch constructs just about erasing the "actual" types. This resulted in about 25,000 violating procs when fixing it for CM-SS13, for example...