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Fix invalid doc references to godot_notifications
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Spartan322 committed Nov 23, 2024
1 parent a06b0a0 commit eb7f50e
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2 changes: 1 addition & 1 deletion doc/classes/Object.xml
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Expand Up @@ -26,7 +26,7 @@
<tutorials>
<link title="Object class introduction">$DOCS_URL/contributing/development/core_and_modules/object_class.html</link>
<link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
<link title="Object notifications">$DOCS_URL/tutorials/best_practices/godot_notifications.html</link>
<link title="Object notifications">$DOCS_URL/tutorials/best_practices/redot_notifications.html</link>
</tutorials>
<methods>
<method name="_get" qualifiers="virtual">
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2 changes: 1 addition & 1 deletion doc/classes/SceneTree.xml
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Expand Up @@ -156,7 +156,7 @@
<param index="0" name="group" type="StringName" />
<param index="1" name="notification" type="int" />
<description>
Calls [method Object.notification] with the given [param notification] to all nodes inside this tree added to the [param group]. See also [url=$DOCS_URL/tutorials/best_practices/godot_notifications.html]Redot notifications[/url] and [method call_group] and [method set_group].
Calls [method Object.notification] with the given [param notification] to all nodes inside this tree added to the [param group]. See also [url=$DOCS_URL/tutorials/best_practices/redot_notifications.html]Redot notifications[/url] and [method call_group] and [method set_group].
[b]Note:[/b] This method acts immediately on all selected nodes at once, which may cause stuttering in some performance-intensive situations.
</description>
</method>
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