- Every animation needs an scene. You can declare a scene variable like this:
scene = strawberrypy.Scene2D((resX, resY), fps)
- Next, append layers to the engine:
scene.AddLayer(layer)
The layers will be rendered in order, with the first layer on the bottom. - Layers can be declared like this:
layer = strawberrypy.Layer()
- Layers contain shapes, added like this:
layer.Add(strawberrypy.shapes.(some shape))
- Polygon:
strawberrypy.shapes.Polygon(((vert1X, vert1Y), (vert2X, vert2Y)), (R, G, B), borderWidth)
- Circle:
strawberrypy.shapes.Circle((centerX, centerY), radius, (R, G, B), borderWidth)