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Optimize SteamAPI initialization by using a separate thread #803

Optimize SteamAPI initialization by using a separate thread

Optimize SteamAPI initialization by using a separate thread #803

Triggered via push October 26, 2024 10:40
Status Success
Total duration 13m 40s
Artifacts 2
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6 warnings
Build
'argument': conversion from 'uint64_t' to 'const unsigned int', possible loss of data [D:\a\SKIF\SKIF\SKIF.vcxproj]
Build: src/stores/Steam/vdf.cpp#L80
table = (str_tbl_s *)(&_data [strtable_pos]); [D:\a\SKIF\SKIF\SKIF.vcxproj]
Build: src/stores/Steam/vdf.cpp#L80
^ [D:\a\SKIF\SKIF\SKIF.vcxproj]
Build
'argument': conversion from 'uint64_t' to 'const unsigned int', possible loss of data [D:\a\SKIF\SKIF\SKIF.vcxproj]
Build
table = (str_tbl_s *)(&_data [strtable_pos]); [D:\a\SKIF\SKIF\SKIF.vcxproj]
Build
^ [D:\a\SKIF\SKIF\SKIF.vcxproj]

Artifacts

Produced during runtime
Name Size
SKIF_1.1.8_0d661e97
3.29 MB
SKIF_1.1.8_0d661e97_debug_symbols
13.8 MB