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* Couple of Fixes and Feature Updates (#1120) - Fixed: Re-Coded @KarmaChange and @FameChange triggers not setting variables correctly. (Issue #1118) ARGN1 now return as the amount of Karma/Fame being added. LOCAL.OLD and LOCAL.NEW removed, while ARGN1 is writeable, it's impossible to track that values in the trigger. ARGO now return the source of karma/fame income if exists. - Added: @KarmaChanged and @FameChanged triggers to track Karma/Fame changes after @KarmaChange/@FameChange triggered. ARGN1 returns the amount of Karma/Fame being added. LOCAL.OLD returns the karma value before added anything. LOCAL.NEW returns the current player karma. This trigger has no RETURN value to block hardcoded events while it triggers after everything finished. - Fixed: f_onchar_create_init is not called. (Issue: #1117) - Fixed: IF and QVAL statements cannot evaluate correctly 32bit+ bitwise conditions. (Issue: #1078) - Added: @PartyAdd trigger. (Feature Request: #1054) I: The player who is joining to the party. SRC: The player who is inviting. Return 1: Cancels the action. - Added: LOCAL.SOUND and LOCAL.ANIM under @start (Skill) and @SkillStart triggers to override sound and animations before start crafting or gathering. - Fixed: FACTION property not saved and load correctly under [CHARDEF] definition. (Issue: #1059 and #1083) - Added: COMBAT_PARALYZE_CANSWING flag. - Fixed: pet issue of AttackingIsACrime. - Added: Added CAN_I_EQUIPONCAST (08000000) flag for items to let scripters customize allowed items while EquippedCast disabled. - Fixed: Spells can trigger @success triggers and play animations if they paralyzed after selected skill. - Fixed: Motivation < 0 causes STATF_WAR flag stay infinitely on characters. (Issue: #517) - Fixed: The issue where characters can spawn out of the rooms. (Issue: #1084) - Fixed: More1 and More2 values readn as integer instead of dword (unsigned integer) (Issue: #784)
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