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Impossible to drag and drop equip item on other player. #901

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Jhobean opened this issue Sep 20, 2022 · 10 comments
Closed

Impossible to drag and drop equip item on other player. #901

Jhobean opened this issue Sep 20, 2022 · 10 comments

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@Jhobean
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Jhobean commented Sep 20, 2022

Normally when you are GM, you are able to drag and drop some cloth on other player or NPC and equip them on them.

On x version it's impossible. You can remove them but not equip.

@drk84
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drk84 commented Nov 23, 2022

As GM i can equip / unequip NPCs but not players

@Jhobean
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Jhobean commented Nov 23, 2022

@drk84 on my side it do not work for player and not work for Npc. On 55i/56d it work.

@Soulless-1
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same, cannot do it for npcs or players

@xwerswoodx
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xwerswoodx commented Oct 13, 2023

I am trying that with a player char,

  • I spawned an alchemist
  • Transfer it from Gm char to Player char
  • Trying to undress with player char
  • Successful
  • Tried to dress up again his own robe
  • Successful
  • Tried to dress up with player's robe
  • Successful

The only item that I couldn't get from backpack is lantern (because it's newbiefied), except it I could take everything and put everything on him.

https://www.youtube.com/watch?v=dhrWrpZkRUY

@Soulless-1
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Actually i just tested and it seems to be working fine, as you say. Though i recall in the past i could not do this. I can confirm on the latest build this works without issue.

@Jhobean
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Jhobean commented Oct 14, 2023

I dont know if I expressed correctly but I mean item on the paperdoll. It do not work at all.

Only way to remove an item on someone is do .xbounce and choose the item.

@xwerswoodx
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xwerswoodx commented Oct 14, 2023

I sent a video, did you check it @Jhobean I am taking and putting on paperdoll at video, maybe I misunderstanding you

Edit: Just wonder may you have a disabled undress setting in sphere.ini?

// Set to 1 to allow players to take equipment from their pets' paperdoll
CanUndressPets=1

This settings should be set as 1 to let players to undress pets.

@Jhobean
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Jhobean commented Oct 14, 2023

Effectively. Working nice on NPC.
About player dont seem to work.

Need to work with online player and non online (.allshow)

Its a big irritant because sometime player have page about gear. We cannot fix it when they are offline. Was always working before

note: By the way it's cool it's fixed on NPC... (Probably it was the ini setting not set)

@Jhobean Jhobean changed the title Impossible to drag and drop equip item on other player or npc. Impossible to drag and drop equip item on other player. Oct 14, 2023
@Jhobean
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Jhobean commented Apr 10, 2024

Easy way to test is doing a .dupe on you.
Freeze your new you and try to equip/unequip paperdoll
EDIT: FALSE this method work if you are near... BUG are on .allshow offline player

cbnolok pushed a commit that referenced this issue Apr 28, 2024
* Fix crafting (#1190)

* Added .editorconfig (#1188)

* Fix Issue #1191 CANMASK not being saved on server reboot (#1192)

* Fix target cancelling upon death (#1186)

* Feature/meditation fail movement (#1184)

* Fix herding dupe char (#1185)

* Editable DispID for chars  (#1178)

* Fix issue #1097 (CAN_O_NOSLEEP not working after server reboot) (#1198)

* Fixed: The issue that causes more1/2 not saved correctly for spellbook. (Issue: #1221)

* Fixed: Players automatically become criminal to everyone when attack someone. (Issue: #1213)

* Fixed: CallGuard not working correctly on the players that only criminal for target. (Issue: #1213)

* Fixed: The wrong input of Kill trigger, to make it compatible with older sphere versions. (Issue: #1210)

* Added: New Layer LAYER_STORAGE (80) to let scripters create their own storage system on chars. (Issue: #1209)
- Only t_container and t_container_locked can be equipped to this layer.

* Changed: Decay time removed from spawned items. (Issue: #1218)

* Added: New spellflag SPELLFLAG_FIELD_RANDOMDECAY to randomize field tile decay time, like old sphere versions. (Issue: #1169)

* Changed: SERV.LOG command changed to support console colors. (Issue: #1158)

* Added: Sphere.ini setting CanPetsDrinkPotion (true in default) to make pets drink potion when their owner drop it on it. (Issue: #1147)

* Fixed: Missing fCheckOnly checks block the taming skill. (Issue: #1219)

* Added: New trigger @drink added for characters. (Issue: #1162)

* Added: New trigger @AFKmode added for characters. (Issue: #1161)

* Added: New trigger @reveal added for characters. (Issue: #1157)

* Added: New triggers @ArrowQuest_Add and @ArrowQuest_Close added for characters. (Issue: #1116)

* Added: New function triggers f_onaccount_block and f_onaccount_unblock. (Issue: #1156)

* Added: New function trigger f_onserver_broadcast. (Issue: #1145)

* Added: Two new LOCAL variables ItemPoisonReductionChance and ItemPoisonReductionAmount to @hit trigger. (Issue: #1159)

* added: MAGICF_REACTIVEARMORTH (010000) MAGICF flag to Sphere.ini to let people decide if reactive armor should reflect two handed weapons.

* Fixed: Possible fix for accesses and bans not loading for multis. (Issue: #1223)

* Fixed: Possible fix for wrong damage calculation of slayer bonus damage. (Issue: #1179)

* Added: REGION_FLAG_HOUSE (0x0100) flag for houses. (Issue: #1154)

* @Murdermark Update
Added: ARGO object for @Murdermark trigger to get killed character.

* @RegionResource Fix
Fixed: ARGN1 (reap amount) doesn't updated depends on the amount left on bit. (Issue: #1224)
Added: ARGO to get bit uid under @ResourceGather and @RegionResourceGather triggers.

* Multi Invalid Region Fix
Fixed: Possible fix for the OnRegionTrigger getting called on invalid region while multi creating/removing.

* CAN Flags DWORD to UINT64
Changed: dword CAN flags changed with uint64 to increase limits.

* Fixed: Possible fix for chat debugs. (Issue: #1212) (Issue: https://discord.com/channels/354358315373035542/483721253773901824/1224030729906815077)

* Added Missing Data to sphere.ini

* t_crop update
Added: "MOREX" key to set amount of fruit given when the crop ripped.
Changed: Now @create trigger called when crop grow to let people to change MORE values in stages if needed.
Added: @ResourceTest trigger added for crops. (This trigger works seperately for every stage)
Added: @ResourceGather trigger added for crops. (This trigger works seperately for every stage)

* Fixed: Possible fix for invalid ResourceID warnings. (Issue: #1071)

* Fixed: Missing REGION reference for multis. (Issue: #1228)

* Elemental Engine Flags
Added: ElementalEngineFlags variable added to sphere.ini to let servers to filter elemental engine. (Issue: #1230)

* Custom Multi Count
Fixed: An issue that causes T_MULTI_CUSTOM keep multi count saved. (Issue: #1232)

* Fixed: Bonded pets cannot see their master while DeadCannotSeeLiving equals to 2. (Issue: #1225)

* Standard Guild Align Fix
Fixed: The issue that causes Guilds without align shown enemy to the players with a guild with align. (Issue: #1208)

* GMs Dress Players
Fixed: GMs cannot dress up players. (Issue: #901)

* GM unequip fix
Fixed: Wrong check block GMs to unequip item from players.

* Custom Hosing Fix
Fixed: An issue that causes a visual bug to remove all tiles while removing a tile in higher floors. (Issue: #345)

* Merged Jhobean's Pr
Merged Jhobean's EMOTEF_EAT PR and split EAT flag for npcs and players. (PR: #1207)

* @hit and @GetHit as Item Triggers
Added: Trigger @hit is added as an item trigger.
Added: Trigger @GetHit is added as an item trigger.

* Visual Range Update
Added: MAPVIEWRADAR, MAPVIEWSIZE and MAPVIEWSIZEMAX to sphere.ini that overrides default visual range values. (Issue: #1144)

* H keyword for Hexadecimal returns
Added: 'H' shortcut for variables to get the value as hexadecimal.

* raydienull's LAYER_STABLE PR merge
- Merged: raydienull's LAYER_STABLE build merged, but LAYER_AUCTION keep same as LAYER_STABLE added as a new layer. (PR: #1201)
- Fixed: raydienull's LAYER_STABLE follower triggers doesn't called while taking pet out of stable.
- Fixed: raydienull's LAYER_STABLE doesn't work with the new follower system.
- Removed: Unnecessary LINK == PLAYER checks as figurines will be stocked on the owned player.

* c_man_gm
- Fixed: Setting GMs dispid to c_man_gm in-game, prevents GMs to use in-game commands.

* NPC Hear Distance
- Changed: Default NPC hear range reverted back to the 14 from 4, as it was 14 in older versions, as there was no reason for changing it. (Issue: #1215)

* CCChampion Rework
- Fixed: Candles keep stuck while killing npcs. (Issue: #564)
- Fixed: LEVELMAX doesn't affect the max level of champion system, and keep spawn npcs for default max level.
- Changed: Spawn system changed and now it automatically calculate the percentage of spawns per level in descending order.
- Changed: Candle calculation is now depend on max level, instead of static 4 level.
- Added: SRC added in @start trigger. SRC is a reference of player that starts champion spawner.
- Added: @complete trigger that triggers when champion completed. (Issue: #477)
- Added: @DelRedCandle trigger that triggers while red candle removing.
- Added: @DelWhiteCandle trigger that triggers while white candle removing.
- Added: @Level trigger that triggers when champion level up.
- Added: @Stop trigger that triggers when champion stopped.

* T_MULTI_ADDON Fix
- Fixed: Script multis move 1 block north when their type set as t_multi_addon. (Issue: #1238)

* ADDCOMPONENT
- Fixed: ADDCOMPONENT command was added as ADDCOMP for houses.

* Reactivated Hardcoded Fishing Skill
- Changed: Re-activated 56b style hardcoded fishing system, as I don't know why it's deactivated as softcoded system too bad and broken.
	- Fishing skill in default script pack should updated.
	- Delay should set to 2.5-3.0
	- All softcoded system should removed.
	- If anyone want to code their own fishing system, they can use SKF_SCRIPTED.

* EF_DAMAGETOOLS Update
- Added: EF_DAMAGETOOLS flag implemented to the sphere.
	- Added LOCAL.ITEMDAMAGECHANCE to the @success trigger for skills to decide damage chance for tools. (Default: 25)
	- Added LOCAL.ITEMDAMAGEAMOUNT to the @success trigger for skills to decide damage amount. (Default: 1)
	- EF_DAMAGETOOLS only affects the skills with SKF_GATHER flag.

* m_ridFruitOverride CAN_I_SCRIPTEDMORE update

* SPELLFLAG_NOUNPARALYZE
- Fixed: SPELLFLAG_NOUNPARALYZE flag wasn't working as intended.
@Jhobean
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Jhobean commented Apr 28, 2024

Fix thx

@Jhobean Jhobean closed this as completed Apr 28, 2024
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