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Issue Tracker #1135

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Oct 24, 2023
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14 changes: 14 additions & 0 deletions Changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3399,6 +3399,10 @@ Additionally, the problem of zig-zag issue following in the South direction has
- Fixed: Possible random errors caused by reading some internal data before it was initialized during server startup (CCrypto::client_keys, holding SphereCrypt data, and ThreadHolder, holding threads data).
- Fixed: CSString instances becoming invalid after calling the Clear method.

18-10-2023, xwerswoodx
- [Port from 0.56d, Coruja] 56b TILLER DCLick auto pilot to X. (Request: #778)
- Fixed: Possible fix for Osi Client spell flood. (Issue: #787, #776)

19-10-2023, Julian
- Fixed: Missing SkillUpdate function, seems I never commited it.
- Modified: @SkillMenu trigger to be able to open dialogs also, and added a few local variables.
Expand All @@ -3407,3 +3411,13 @@ Additionally, the problem of zig-zag issue following in the South direction has
LOCAL.SkillMenu (rw) = The skill menu (sm_alchemy) or dialog (d_MyCraftingMenu) that is going to open.
- Modified: @SkillMakeItem trigger to enable/disable notification message when bouncing the crafted item.
LOCAL.Notify (rw) = 1/0. Using 0 will not show any "You put your..." message, 1 will show it. Default = 1.

21-10-2023, xwerswoodx
- [Port from 0.56d, Coruja] Implemented the new chat system from 56d. (Feature Request: #785)
https://github.com/Sphereserver/Source/commit/ead8e666810d63a58f133de26ebe69095d12c52c
https://github.com/Sphereserver/Source/commit/2ccf98dc3c4ae7e910ea87cd3d4b5f90e499fe92
https://github.com/Sphereserver/Source/commit/26039d2ef9a121d52b561ce02cdae6d1e4624ccc
https://github.com/Sphereserver/Source/commit/f26b39b9b40fba76660c36d57baa8387d3613272
https://github.com/Sphereserver/Source/commit/722606c54f17e3c9d8e6095fffcaa3b528c4783a
- Fixed: Activated disabled DEFNAME variable for Skills (Issue: #1138)
- Fixed: NPCs that is not walking in multis shown wrong region name after server reboot.
2 changes: 2 additions & 0 deletions src/CMakeSources.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -437,6 +437,8 @@ src/game/clients/CClientTarg.cpp
src/game/clients/CClientTooltip.h
src/game/clients/CClientTooltip.cpp
src/game/clients/CClientUse.cpp
src/game/clients/CGlobalChatChanMember.cpp
src/game/clients/CGlobalChatChanMember.h
src/game/clients/CGMPage.cpp
src/game/clients/CGMPage.h
src/game/clients/CParty.cpp
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4 changes: 3 additions & 1 deletion src/common/resource/sections/CSkillDef.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,9 @@ bool CSkillDef::r_WriteVal( lpctstr ptcKey, CSString & sVal, CTextConsole * pSrc
case SKC_BONUS_STR: // "BONUS_STR"
sVal.FormatVal( m_StatBonus[STAT_STR] );
break;
// case SKC_DEFNAME: // "DEFNAME"
case SKC_DEFNAME: // "DEFNAME"
sVal = GetResourceName();
break;
case SKC_DELAY:
sVal = m_vcDelay.Write();
break;
Expand Down
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