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Coding Something Magical
๐Ÿฆ„
Coding Something Magical

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Squizyton/README.md

Hi there I'm Joel Hanson ๐Ÿ‘‹

๐ŸฒCoding one thing at Time๐Ÿฆ„

I Like making Gameplay Mechanics! It's fun to do!

  • ๐Ÿ”ญ Iโ€™m currently working on modding games. more specifically. Terraria!
  • ๐Ÿผ Known Languagues: C#, C++, HTML, CSS
  • ๐Ÿ‚ Game Engines: Unity, Unreal, Monogame
  • ๐ŸŽ Currently Employed by Tevolve as a game programmer using the Unity3D Engine
  • ๐ŸŒฑ Iโ€™m currently learning Blade & Sorcery modding
  • ๐Ÿ‘ฏ Iโ€™m looking to collaborate on any project involving a c++ game
  • ๐Ÿค” Iโ€™m looking for help with...nothing right now!
  • ๐Ÿ’ฌ Ask me about the dessert pie!
  • ๐Ÿ“ซ How to reach me: Twitter or my Itch.Io!
  • ๐Ÿ˜„ Pronouns: He/Him
  • โšก Fun fact: I also know how to play the saxophone!

Languages I know ๐Ÿ˜„

Image of C++ Image of C#

Anurag's github stats

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  1. Unity-Squishy-Sequencer Unity-Squishy-Sequencer Public

    The Squishy Sequencer is an Sequence Based Event System that allows Designers/Programmers to go beyond what the Timeline/Animator provides

    C# 5

  2. code-samples code-samples Public

    C#

  3. LegendOfDragoonCombat LegendOfDragoonCombat Public

    C# 1

  4. Telekinesis Telekinesis Public

    A Recreation of Telekinises from Control

    C#

  5. WoodFern WoodFern Public

    C#

  6. Mario_AI Mario_AI Public

    A neural network AI that I trained to play Mario.

    C#