Experiment with procedural world generation.
Written in C or C-ish C++.
Work in progress - do not expect particularly nice code. I'm doing this to learn and because it's fun. :)
- Histogram matching
- Better gradients
- Distance to equator/poles
- Distance to water
- Rivers
- Lighting
- More biomes
... and lots more. This is mainly a reminder to me for things to do in the "near" future.
- https://github.com/nothings/stb/blob/master/stb_image_write.h
- https://github.com/JCash/voronoi
- https://github.com/smcameron/open-simplex-noise-in-c
- https://github.com/imneme/pcg-c-basic
- https://www.reddit.com/r/proceduralgeneration/
- https://heredragonsabound.blogspot.se/
- https://imgur.com/a/bh2iy
- http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
- https://github.com/averrin/mapgen
- https://cmaher.github.io/posts/working-with-simplex-noise/
Dual licensed - Choose either MIT or Public Domain, whichever you prefer.
External libraries retain their own license.