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The Worldinator

Experiment with procedural world generation.

Written in C or C-ish C++.

Work in progress - do not expect particularly nice code. I'm doing this to learn and because it's fun. :)

Latest generated world

TODO

  • Histogram matching
  • Better gradients
  • Distance to equator/poles
  • Distance to water
  • Rivers
  • Lighting
  • More biomes

... and lots more. This is mainly a reminder to me for things to do in the "near" future.

Libs used

References

  1. https://www.reddit.com/r/proceduralgeneration/
  2. https://heredragonsabound.blogspot.se/
  3. https://imgur.com/a/bh2iy
  4. http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
  5. https://github.com/averrin/mapgen
  6. https://cmaher.github.io/posts/working-with-simplex-noise/

License

Dual licensed - Choose either MIT or Public Domain, whichever you prefer.

External libraries retain their own license.

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Procedural world generation experiment

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