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Outdated Updated AutoLOD

Prefer another maintained fork

or use unity 6 and GPU occlusion + mesh simplifier

Automatic LOD generation + scene optimization - Initial release was on January 12, 2018 via blogpost

AutoLOD is primarily a framework for enabling automatic post-processing of geometrical model assets on import to create simplified levels-of-detail (LOD). A default mesh simplifier is included, but can be swapped out with other simplifiers and on a per-model basis if needed. Additionally, a whole scene can be hierarchically chunked into LODs with SceneLOD.

Evaluating

Required Unity Editor Version

Experimental Status

It’s important to note that AutoLOD is an experimental feature. As such, there is no formal support (e.g. FogBugz, support@unity3d.com, Premium Support, etc.) offered, so please do not use these channels. Instead, post your questions, comments, suggestions, and issues here on GitHub.

As with anything experimental/preview/alpha/beta, it is always a good idea to make a backup of your project before using.

Experimental means this:

  • Namespaces, classes, software architecture, prefabs, etc. can change at any point. If you are writing your own tools, then you might need to update them as these things change.
  • There won’t always be an upgrade path from one release to the next, so you might need to fix things manually, which leads to the next point...
  • Stuff can and will break (!)
  • There’s no guarantee that this project will move out of experimental status within any specific timeframe.
  • As such, there is no guarantee that this will remain an actively supported project.

Features

Useful classes (for your own projects, too!)

Cloning locally to your project (requires git-lfs)

  1. Create a new Unity project or use an existing one
  2. From the command line change directory to your project's Packages directory.
  3. Run git lfs clone https://github.com/StCost/AutoLOD

Download as ZIP / Manual Install

  1. Visit GitHub's AutoLOD repository
  2. Click the green Code button and select Download ZIP
  3. Extract the contents of the ZIP file into your project

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