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Meteor.methods ({ | ||
newGame: function(deviceId, gameSize, gameId) { | ||
var deck; | ||
var NewDeck = function(bombs, num10, num15, num20, num25) { | ||
this.bombs = bombs; | ||
this.num10 = num10; | ||
this.num15 = num15; | ||
this.num20 = num20; | ||
this.num25 = num25; | ||
this.pairs = []; | ||
this.deck = []; | ||
} | ||
|
||
NewDeck.prototype.createDeck = function() { | ||
var numPairs = this.bombs + this.num10 + this.num15 + this.num20 + this.num25; | ||
for (var b = 0; b < this.bombs; b++) { | ||
this.pairs.push(0); | ||
} | ||
for (var c = this.bombs; c < numPairs; c++) { | ||
this.pairs.push(c); | ||
} | ||
this.deck = this.pairs.concat(this.pairs); | ||
} | ||
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||
NewDeck.prototype.shuffleDeck = function(array) { | ||
//based on Fisher-Yates shuffle algorithm | ||
var currIndex = array.length; | ||
var tempValue; | ||
var randomIndex; | ||
while (0 !== currIndex) { | ||
randomIndex = Math.floor(Math.random() * currIndex); | ||
currIndex -= 1; | ||
tempValue = array[currIndex]; | ||
array[currIndex] = array[randomIndex]; | ||
array[randomIndex] = tempValue; | ||
} | ||
return array; | ||
} | ||
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||
NewDeck.prototype.initializeGame = function(replayId) { | ||
self = this; | ||
var cardsShuffled = this.shuffleDeck(this.deck).map(function(value, index) { | ||
Meteor.methods({ | ||
newGame: function (deviceId, gameSize, gameId) { | ||
const initializeGame = function (replayId, deviceId, deck) { | ||
var cardsShuffled = deck.shuffleDeck().map(function (value, index) { | ||
var score; | ||
if (value < self.bombs) { | ||
if (value < this.bombs) { | ||
score = -30; | ||
} else if (value < self.bombs + self.num10) { | ||
} else if (value < this.bombs + this.num10) { | ||
score = 10; | ||
} else if (value < self.bombs + self.num10 + self.num15) { | ||
} else if (value < this.bombs + this.num10 + this.num15) { | ||
score = 15; | ||
} else if (value < self.bombs + self.num10 + self.num15 + self.num20) { | ||
} else if (value < this.bombs + this.num10 + this.num15 + this.num20) { | ||
score = 20; | ||
} else { | ||
score = 25; | ||
} | ||
return {'idx': index, 'val': value, 'score': score, 'class': 'turned-down'}; | ||
return { idx: index, val: value, score: score, class: "turned-down" }; | ||
}); | ||
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||
// initialize new game entry in db | ||
if (replayId) { | ||
return Games.update({_id: replayId}, | ||
{$set: { | ||
grid: cardsShuffled, | ||
moves: [], | ||
'players.0.matches': [], | ||
'players.0.totalScore': 0, | ||
'players.1.matches': [], | ||
'players.1.totalScore': 0 | ||
}}) | ||
return Games.update( | ||
{ _id: replayId }, | ||
{ | ||
$set: { | ||
grid: cardsShuffled, | ||
moves: [], | ||
"players.0.matches": [], | ||
"players.0.totalScore": 0, | ||
"players.1.matches": [], | ||
"players.1.totalScore": 0, | ||
}, | ||
} | ||
); | ||
} else { | ||
return Games.insert({ | ||
grid: cardsShuffled, | ||
gridSize: gameSize, | ||
gameStatus: 'fresh', | ||
gameStatus: "fresh", | ||
moves: [], | ||
players: [{device: deviceId, matches: [], totalScore: 0, deviceName: 'Purple' }], | ||
timestamp: new Date().toISOString() | ||
players: [ | ||
{ | ||
device: deviceId, | ||
matches: [], | ||
totalScore: 0, | ||
deviceName: "Purple", | ||
}, | ||
], | ||
timestamp: new Date().toISOString(), | ||
}); | ||
} | ||
}; | ||
|
||
} | ||
var deck; | ||
|
||
if (gameSize === 'Big') { | ||
deck = new NewDeck(3,7,8,7,3); //big deck | ||
if (gameSize === "Big") { | ||
deck = new NewDeck(3, 7, 8, 7, 3); //big deck | ||
} else { | ||
deck = new NewDeck(2,5,6,5,2); //small deck | ||
deck = new NewDeck(2, 5, 6, 5, 2); //small deck | ||
} | ||
deck.createDeck(); | ||
return deck.initializeGame(gameId); | ||
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||
return initializeGame(gameId, deviceId, deck); | ||
}, | ||
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leaveGame: function(gameId, deviceId) { | ||
Games.update({_id: gameId}, {$pull: {players: {device: deviceId}}, $set: {gameStatus: 'dirty'}}); | ||
|
||
leaveGame: function (gameId, deviceId) { | ||
Games.update( | ||
{ _id: gameId }, | ||
{ | ||
$pull: { players: { device: deviceId } }, | ||
$set: { gameStatus: "dirty" }, | ||
} | ||
); | ||
}, | ||
|
||
removeGame: function(gameId) { | ||
removeGame: function (gameId) { | ||
//only remove dirty game | ||
Games.remove({_id: gameId, gameStatus: 'dirty'}); | ||
Games.remove({ _id: gameId, gameStatus: "dirty" }); | ||
}, | ||
|
||
flipUpCard: function(gameId, thisMove, lastMove) { | ||
flipUpCard: function (gameId, thisMove, lastMove) { | ||
Games.update( | ||
{_id: gameId, 'grid.idx': thisMove.cardIdx}, | ||
{$set: {'grid.$.class': 'turned-up player-' + thisMove.playerIdx}, $push: {moves: thisMove}} | ||
{ _id: gameId, "grid.idx": thisMove.cardIdx }, | ||
{ | ||
$set: { "grid.$.class": "turned-up player-" + thisMove.playerIdx }, | ||
$push: { moves: thisMove }, | ||
} | ||
); | ||
|
||
if (thisMove.turnIdx === 2) { | ||
curGameData = Games.findOne({_id: gameId}); | ||
if (curGameData.grid[thisMove.cardIdx].val === curGameData.grid[lastMove.cardIdx].val) { | ||
curGameData = Games.findOne({ _id: gameId }); | ||
if ( | ||
curGameData.grid[thisMove.cardIdx].val === | ||
curGameData.grid[lastMove.cardIdx].val | ||
) { | ||
var thisMatch = curGameData.grid[thisMove.cardIdx]; | ||
if (thisMove.playerIdx === 0) { | ||
Games.update( | ||
{_id: gameId}, | ||
{$set: {'players.0.totalScore': curGameData.players[0].totalScore + thisMatch.score}, $push: {'players.0.matches': thisMatch}} | ||
{ _id: gameId }, | ||
{ | ||
$set: { | ||
"players.0.totalScore": | ||
curGameData.players[0].totalScore + thisMatch.score, | ||
}, | ||
$push: { "players.0.matches": thisMatch }, | ||
} | ||
); | ||
} else { | ||
Games.update( | ||
{_id: gameId}, | ||
{$set: {'players.1.totalScore': curGameData.players[1].totalScore + thisMatch.score}, $push: {'players.1.matches': thisMatch}} | ||
{ _id: gameId }, | ||
{ | ||
$set: { | ||
"players.1.totalScore": | ||
curGameData.players[1].totalScore + thisMatch.score, | ||
}, | ||
$push: { "players.1.matches": thisMatch }, | ||
} | ||
); | ||
} | ||
return 'Match Found' | ||
return "Match Found"; | ||
} else { | ||
Meteor.setTimeout(function() { | ||
Games.update({_id: gameId, 'grid.idx': thisMove.cardIdx}, {$set: {'grid.$.class': 'turned-down'}}); | ||
Games.update({_id: gameId, 'grid.idx': lastMove.cardIdx}, {$set: {'grid.$.class': 'turned-down'}}) | ||
return 'Not A Match'; | ||
}, 3000) | ||
Meteor.setTimeout(function () { | ||
Games.update( | ||
{ _id: gameId, "grid.idx": thisMove.cardIdx }, | ||
{ $set: { "grid.$.class": "turned-down" } } | ||
); | ||
Games.update( | ||
{ _id: gameId, "grid.idx": lastMove.cardIdx }, | ||
{ $set: { "grid.$.class": "turned-down" } } | ||
); | ||
return "Not A Match"; | ||
}, 3000); | ||
} | ||
} else { | ||
return 'Flip Another Card'; | ||
return "Flip Another Card"; | ||
} | ||
}, | ||
}); | ||
|
||
class NewDeck { | ||
constructor(bombs, num10, num15, num20, num25) { | ||
this.bombs = bombs; | ||
this.num10 = num10; | ||
this.num15 = num15; | ||
this.num20 = num20; | ||
this.num25 = num25; | ||
this.pairs = []; | ||
this.deck = []; | ||
this._createDeck(); | ||
} | ||
|
||
_createDeck() { | ||
var numPairs = | ||
this.bombs + this.num10 + this.num15 + this.num20 + this.num25; | ||
for (var b = 0; b < this.bombs; b++) { | ||
this.pairs.push(0); | ||
} | ||
for (var c = this.bombs; c < numPairs; c++) { | ||
this.pairs.push(c); | ||
} | ||
this.deck = this.pairs.concat(this.pairs); | ||
} | ||
|
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shuffleDeck() { | ||
//based on Fisher-Yates shuffle algorithm | ||
var currIndex = this.deck.length; | ||
var tempValue; | ||
var randomIndex; | ||
while (0 !== currIndex) { | ||
randomIndex = Math.floor(Math.random() * currIndex); | ||
currIndex -= 1; | ||
tempValue = this.deck[currIndex]; | ||
this.deck[currIndex] = this.deck[randomIndex]; | ||
this.deck[randomIndex] = tempValue; | ||
} | ||
return this.deck; | ||
} | ||
}) | ||
} |