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Filter RemovedComponents for entities that no longer exist #510
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Digging into this, it seemed that my original fix was a band-aid solution that failed to understand what was being accomplished. It resolved the original problem, but simply by breaking the logic. The new solution fixes what appears to be an inconsistency when extracting, by keeping the same |
Have been following. This new fix makes much more sense to me too. Confirmed all examples still function. |
CI is failing on fmt and clippy. |
@thebluefish Can you run fmt/clippy? If not I'll branch off of your code and open a new PR. 👍 We're planning on rolling out a release tomorrow. |
Ah apologies, I did not see a notification for the prior messages. Should be good now, but I'm not sure how to restart the CI. |
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Looks good to me.
Fixes #509
Here is an MVCE demonstrating a crash:
I believe the root problem is that we are erroneously inserting an Entity
2v0
into the render world viaExtractedRemovedMapBundle
when that entity in our current world is now2v1
. This appears to interfere with systems that interact with that entity in the render world.