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Moved render settings onto entity. #512
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Realized I didn't update the examples, working on that now.. |
Any reason not to set a reasonable default render chunk size and include this in the bundles? |
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Looks good to me, and I tested all the examples.
It occurred to me that I have no idea how to test when the render
feature is not enabled though.
Noticed one more little typo.
You can test that by using the |
Oh, yeah, I just meant that we don't have any examples that utilize this "mode." They all require the |
Description
This allows a user to customize render settings per tilemap entity.
Why is this useful?
It allows users to specify render chunk sizes per tilemap/layer. If a user has a tilemap that doesn't change often they can gain performance by setting the chunk size to be very large reducing draw calls and they can mix another tilemap layer that might update more frequently on top of the more static map.