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wasm support with webgpu is not a tier-1 support target for vello, but it does work.
RUSTFLAGS is required for egui, which could be moved out of dependencies. I opted to try to keep development simple since the crate is prerelease rather than putting everything behind features and such.
I'd propose a support angle that is: "if it works in bevy_vello, it should work in woodpecker", so as to avoid bugs that are clearly not woodpecker related from becoming a support burden.
webgl2 support is not a possibility, so we're only talking about webgpu here.
good news
a bunch of things work already, such as modals, transitions, and clipping.
screenshot-2024-07-29-at-19.48.27.mp4
screenshot-2024-07-29-at-19.49.43.mp4
Potential work