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Bump version and update changelog
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xPaw committed Aug 25, 2024
1 parent 9ed08d4 commit 1520c0d
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2 changes: 1 addition & 1 deletion SteamKit2/SteamKit2/SteamKit2.csproj
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<TargetFramework>net8.0</TargetFramework>
<SignAssembly>true</SignAssembly>
<Description>.NET library that aims to interoperate with the Steam network.</Description>
<PackageReleaseNotes>Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.0.0-Beta.1</PackageReleaseNotes>
<PackageReleaseNotes>Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.0.0-Beta.2</PackageReleaseNotes>
<PackageIcon>steamkit_logo_128.png</PackageIcon>
<PackageProjectUrl>https://github.com/SteamRE/SteamKit</PackageProjectUrl>
<PackageReadmeFile>description.md</PackageReadmeFile>
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9 changes: 7 additions & 2 deletions SteamKit2/SteamKit2/changes.txt
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Expand Up @@ -7,17 +7,22 @@ v 3.0.0 July 18 2024
* Added `ChatMode`, `UIMode`, and `IsSteamDeck` to `LogOnDetails`.
* Added `DepotManifest.Serialize`.
* Added `SteamClient.WaitForCallbackAsync` and `CallbackManager.RunWaitCallbackAsync`.
* Added `cdnAuthToken` parameter to `CDN.Client` method for country specific servers that still require it.
* Updated Steam enums and protobufs.
* Various performance and memory optimizations.

BREAKING CHANGES
* SteamKit now targets .NET 8.
* `SteamClient` callback queue is now backed by `BufferBlock`:
* `FreeLastCallback` and `GetAllCallbacks` have been removed.
* Calling `GetCallback` and `WaitForCallback` now always dequeues a callback, there is no more peek and "freeLast".
* Calling `GetCallback` and `WaitForCallback` now always dequeues a callback, there is no more peek and "freeLast".
* `CallbackManager.RunCallbacks` now returns bool indicating whether a callback was handled.
* `DepotManifest.ChunkData.Checksum` is now a `uint` instead of `byte[4]`.
* `DepotManifest.SaveToFile` now returns void.
* `CallbackManager.RunCallbacks` now returns bool indicating whether a callback was handled.
* `CDN.Client.DownloadDepotChunkAsync` now requires a mandatory destination buffer.
* Returns the number of written bytes to the destination.
* You can rent a buffer like `ArrayPool<byte>.Shared.Rent((int)chunk.UncompressedLength)`
* `DepotChunk` is now a static class that only contains a `Process` method.
* Removed obsolete methods and enum values.
* Removed Artifact and Underlords generated protobufs.
* Removed `SteamTrading` handler.
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