SteamKit 1.2.0
voided
released this
10 Jul 20:52
·
3031 commits
to master
since this release
v1.2.0 (Nov 04, 2012)
- Fixed issue where LoginKeyCallback was being passed incorrect data.
- Fixed ClientGCMsg PacketMessage constructor.
- WebAPI list and array parameters are now accepted and flattened to x[n]=y format.
- Fixed KeyValue issue when multiple duplicate children exist.
- Updated protobuf definitions for internal message classes to their latest definitions.
- Updated EMsgs.
- Fixed critical MsgMulti handling.
- Added EEconTradeResponse.
- Added SteamTrading client message handler.
- Modified Steam3 TCP socket shutdown to play well with Mono.
- Modified CMClient.Connect method to be properly async.
- Implemented friend blocking/unblocking with SteamFriends.IgnoreFriend and SteamFriends.IgnoreFriendCallback.
- Fixed gameserver logon.
- Local user is now given the persona name [unassigned] before SteamUser.AccountInfoCallback comes in.
- Updated SteamKit2's bootstrap CM list, this should reduce how often SK2 will connect to an offline/dead server.
- Steam2 ServerClient's now expose a ConnectionTimeout member.
BREAKING CHANGES
- Dota GC EMsgs are now longer located in SteamKit2.GC.Dota.EGCMsg, they are now in SteamKit2.Gc.Dota.Internal.EDOTAGCMsg.
- Base GC EMsgs are now longer located in SyteamKit2.GC.EGCMsgBase, they are now in multiple enums in the SteamKit2.GC.Internal namespace:
EGCBaseMsg, EGCSystemMsg, EGCSharedMsg, ESOMsg, EGCItemMsg - SteamApps.AppInfoCallback now exposes the immediate child KeyValue for every Section, instead of an empty root parent.