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Resize window, transport mouse, and more. #16

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Nov 11, 2023
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7 changes: 6 additions & 1 deletion DeskPad/AppDelegate.swift
Original file line number Diff line number Diff line change
Expand Up @@ -11,12 +11,17 @@ class AppDelegate: NSObject, NSApplicationDelegate {
func applicationDidFinishLaunching(_: Notification) {
let viewController = ScreenViewController()
window = NSWindow(contentViewController: viewController)
window.delegate = viewController
window.title = "DeskPad"
window.makeKeyAndOrderFront(nil)
window?.titlebarAppearsTransparent = true
window.titlebarAppearsTransparent = true
window.isMovableByWindowBackground = true
window.titleVisibility = .hidden
window.backgroundColor = .white
window.contentMinSize = CGSize(width: 400, height: 300)
window.contentMaxSize = CGSize(width: 3840, height: 2160)
window.styleMask.insert(.resizable)
window.collectionBehavior.insert(.fullScreenNone)

let mainMenu = NSMenu()
let mainMenuItem = NSMenuItem()
Expand Down
12 changes: 11 additions & 1 deletion DeskPad/Backend/MouseLocation/MouseLocationSideEffect.swift
Original file line number Diff line number Diff line change
Expand Up @@ -5,10 +5,11 @@ private var timer: Timer?

enum MouseLocationAction: Action {
case located(isWithinScreen: Bool)
case requestMove(toPoint: NSPoint)
}

func mouseLocationSideEffect() -> SideEffect {
return { _, dispatch, getState in
return { action, dispatch, getState in
if timer == nil {
timer = Timer.scheduledTimer(withTimeInterval: 0.25, repeats: true) { _ in
let mouseLocation = NSEvent.mouseLocation
Expand All @@ -18,5 +19,14 @@ func mouseLocationSideEffect() -> SideEffect {
dispatch(MouseLocationAction.located(isWithinScreen: isWithinScreen))
}
}
switch action {
case let MouseLocationAction.requestMove(point):
guard let displayID = getState()?.screenConfigurationState.displayID else {
return
}
CGDisplayMoveCursorToPoint(displayID, point)
default:
return
}
}
}
37 changes: 32 additions & 5 deletions DeskPad/Frontend/Screen/ScreenViewController.swift
Original file line number Diff line number Diff line change
Expand Up @@ -5,10 +5,11 @@ enum ScreenViewAction: Action {
case setDisplayID(CGDirectDisplayID)
}

class ScreenViewController: SubscriberViewController<ScreenViewData> {
class ScreenViewController: SubscriberViewController<ScreenViewData>, NSWindowDelegate {
override func loadView() {
view = NSView()
view.wantsLayer = true
view.addGestureRecognizer(NSClickGestureRecognizer(target: self, action: #selector(didClickOnScreen)))
}

private var display: CGVirtualDisplay!
Expand All @@ -22,8 +23,8 @@ class ScreenViewController: SubscriberViewController<ScreenViewData> {
let descriptor = CGVirtualDisplayDescriptor()
descriptor.setDispatchQueue(DispatchQueue.main)
descriptor.name = "DeskPad Display"
descriptor.maxPixelsWide = 1920
descriptor.maxPixelsHigh = 1200
descriptor.maxPixelsWide = 3840
descriptor.maxPixelsHigh = 2160
descriptor.sizeInMillimeters = CGSize(width: 1600, height: 1000)
descriptor.productID = 0x1234
descriptor.vendorID = 0x3456
Expand All @@ -37,11 +38,14 @@ class ScreenViewController: SubscriberViewController<ScreenViewData> {
settings.hiDPI = 1
settings.modes = [
// 16:9
CGVirtualDisplayMode(width: 3840, height: 2160, refreshRate: 60),
CGVirtualDisplayMode(width: 2560, height: 1440, refreshRate: 60),
CGVirtualDisplayMode(width: 1920, height: 1080, refreshRate: 60),
CGVirtualDisplayMode(width: 1600, height: 900, refreshRate: 60),
CGVirtualDisplayMode(width: 1366, height: 768, refreshRate: 60),
CGVirtualDisplayMode(width: 1280, height: 720, refreshRate: 60),
// 16:10
CGVirtualDisplayMode(width: 2560, height: 1600, refreshRate: 60),
CGVirtualDisplayMode(width: 1920, height: 1200, refreshRate: 60),
CGVirtualDisplayMode(width: 1680, height: 1050, refreshRate: 60),
CGVirtualDisplayMode(width: 1440, height: 900, refreshRate: 60),
Expand All @@ -64,9 +68,8 @@ class ScreenViewController: SubscriberViewController<ScreenViewData> {
if viewData.resolution != .zero, viewData.resolution != previousResolution {
previousResolution = viewData.resolution
stream = nil
view.window?.contentMinSize = viewData.resolution
view.window?.contentMaxSize = viewData.resolution
view.window?.setContentSize(viewData.resolution)
view.window?.contentAspectRatio = viewData.resolution
view.window?.center()
let stream = CGDisplayStream(
dispatchQueueDisplay: display.displayID,
Expand All @@ -85,4 +88,28 @@ class ScreenViewController: SubscriberViewController<ScreenViewData> {
stream?.start()
}
}

func windowWillResize(_ window: NSWindow, to frameSize: NSSize) -> NSSize {
let snappingOffset: CGFloat = 30
let contentSize = window.contentRect(forFrameRect: NSRect(origin: .zero, size: frameSize)).size
guard
let screenResolution = previousResolution,
abs(contentSize.width - screenResolution.width) < snappingOffset
else {
return frameSize
}
return window.frameRect(forContentRect: NSRect(origin: .zero, size: screenResolution)).size
}

@objc private func didClickOnScreen(_ gestureRecognizer: NSGestureRecognizer) {
guard let screenResolution = previousResolution else {
return
}
let clickedPoint = gestureRecognizer.location(in: view)
let onScreenPoint = NSPoint(
x: clickedPoint.x / view.frame.width * screenResolution.width,
y: (view.frame.height - clickedPoint.y) / view.frame.height * screenResolution.height
)
store.dispatch(MouseLocationAction.requestMove(toPoint: onScreenPoint))
}
}