I have a client turtle somewhere around 500-700 blocks away from my main base, so there are unloaded chunks between them but the client and server chunks are loaded through a chunk loader mod.
If I fly through the whole network and load the network end-to-end everything is fine, but as soon as I as a player unload the client turtle (also chunk loaded) and come back, the connection is broken and it gives me timeout retries.
What am I missing? How should I remedy this?
Just mentioning, but the server is connected to a Tom's Simple Storage network. Can this be an issue?