Sound Replacer / Custom Sound Handler #220
Merged
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Changes made in this pull request
Can't yet override all game sounds but a LOT can be, more will come as we track down all the different ways UWE plays them.
Examples:
This will change the sound for the final break into objects like limestone and sandstone etc into whatever purple.mp3 is.
While this one will change the LifePod 17 dropped datapad PDA entry audio.
As you can see some of the audio paths are in the format of event:/ and others are just the straight up guid of the audio file.
atm I am still trying to find a simpler way to deal with this and any ideas would be appreciated.
I do feel it is a good enough working start though to be put in as is and expand it later.
Test Files
SMLHelper_SN.STABLE.zip
SMLHelper_SN.EXP.zip
SMLHelper_BZ.EXP.zip
SMLHelper_BZ.STABLE.zip