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My week 1 arduino project - I used a gyroscope in combination with an 8x8 LED display to create a simple tilt-based ball in hole game.

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SubwayMan/The-Tilting-Game

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Tilting Game

Give a man a fish, and you'll feed him for a day. Give a man an 8x8 LED, an Arduino Nano, and a gyroscope, and you get whatever this thing is.

Features:

  • A revolutionary 3 (three) levels.
  • Advanced tilt controls. No pesky buttons.
  • Epic victory screens.
  • Lots of wires.
  • Life ruining gaming experience.

So, how do you build it?

Truth is, I forgot. I made this project ages ago. Also, I'm pretty stupid. I still remember all the components though.

  • MPU6050 gyroscope (you tilt like in mario kart -> this thing goes brr -> epic)
  • 8x8 LED array. This thing has 24 pins and each LED can be either red or green (or yellow if you turn on both components). I forgot the sensor name but I remember when I went to look up the datasheet I had to deepL it from Russian.
  • 2 shift registers. The arduino don't got enough pins for all this BS.
  • An arduino. This thing's like, important or something.
  • Did I say wires yet? Fuck it, 30 billion wires. A breadboard is also good. Maybe even 2.
  • A battery. I tried using a lemon. Didn't work and I got lemon everywhere.

Credits

Me. I did this. So cool.

Images

So epic omg. I manage my cables like how I manage my problematic collection of empty chip wrappers.

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Here's another view. The yellow LED represents the spot where you last died.

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The two shift registers. Also, cables. I love cables.

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Dark picture. Such photo. So wow. 0

Spicy tuna and pork chashu onigiri. I could've rotated this picture. I didn't. If you really care that much then submit a PR crying about how much you want me to rotate the onigiri picture.

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My week 1 arduino project - I used a gyroscope in combination with an 8x8 LED display to create a simple tilt-based ball in hole game.

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