Experience the scenic train ride from Bucharest to Brasov with this OpenGL project consisting various dynamic day and night cycles controlled effortlessly.
Navigate procedurally generated terrain, built with detailed Blender models and enhanced by realistic Phong lighting and shaders. This project contains frustum culling for smooth performance while simulating a simple trip consistent of multiple complex external objects. The libraries included are ennumerated down below for use .
- W/S: Train Movement (forward/backward);
- N/M: Day/Night Cycle;
- C/T/Y/R: Camera Modes (C-freecam, T-On Train, Y-On Board, R-Reset);
- SHIFT: Sprint Movement;
- Arrows: Camera movement;