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moved inventory gui and logic to the engine, where it belongs best (f… #93

moved inventory gui and logic to the engine, where it belongs best (f…

moved inventory gui and logic to the engine, where it belongs best (f… #93

Workflow file for this run

name: CMake
on:
push:
branches: [master]
pull_request:
branches: [master]
env:
BUILD_TYPE: Release
# Indicates the CMake build directory where project files and binaries are being produced.
CMAKE_BUILD_NAME: build
CMAKE_BUILD_DIR: ${{ github.workspace }}/build
# Indicates the location of the vcpkg as a Git submodule of the project repository.
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
jobs:
build:
runs-on: ${{ matrix.config.os }}
name: ${{ matrix.config.name }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Windows Latest MSVC",
os: windows-latest, os_short: "Windows",
build_type: "Release", cc: "cl", cxx: "cl",
environment_script: "C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/VC/Auxiliary/Build/vcvars64.bat"
}
- {
name: "Ubuntu GCC",
os: ubuntu-latest, os_short: "Ubuntu",
build_type: "Release", cc: "gcc", cxx: "g++"
}
- {
name: "macOS Latest Clang",
os: macos-latest, os_short: "macOS",
build_type: "Release", cc: "clang", cxx: "clang++"
}
steps:
- uses: actions/checkout@v2
with:
submodules: true
- name: Restore vcpkg and its artifacts
uses: actions/cache@v2
with:
# The first path is where vcpkg generates artifacts while consuming the vcpkg.json manifest file.
# The second path is the location of vcpkg (it contains the vcpkg executable and data files).
# The other paths starting with '!' are exclusions: they contain termporary files generated during the build of the installed packages.
path: |
${{ env.CMAKE_BUILD_DIR }}/vcpkg_installed/
${{ env.VCPKG_ROOT }}
!${{ env.VCPKG_ROOT }}/buildtrees
!${{ env.VCPKG_ROOT }}/packages
!${{ env.VCPKG_ROOT }}/downloads
# The key is composed in a way that it gets properly invalidated: this must happen whenever vcpkg's Git commit id changes, or the list of packages changes. In this case a cache miss must happen and a new entry with a new key with be pushed to GitHub the cache service.
# Note: given a key, the cache content is immutable. If a cache entry has been created improperly, in order the recreate the right content the key must be changed as well, and it must be brand new (i.e. not existing already).
key: ${{ matrix.config.os }}-${{ matrix.config.name }}-${{ hashFiles('vcpkg.json', '.git/modules/vcpkg/HEAD') }}
- name: Update compilers
if: ${{ matrix.config.cc }} == 'gcc' && ${{ matrix.config.os_short }} == 'Ubuntu'
shell: bash
run: |
if [[ ${{ matrix.config.cc }} == 'gcc-8' && ${{ matrix.config.os_short }} == 'Ubuntu' ]]; then
sudo apt-add-repository -y ppa:ubuntu-toolchain-r/test
sudo apt-get -yq install g++-8 gcc-8
elif [[ ${{ matrix.config.cc }} == 'clang' && ${{ matrix.config.os_short }} == 'Ubuntu' ]]; then
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key 2>/dev/null | sudo apt-key add -
sudo add-apt-repository 'deb http://apt.llvm.org/bionic/ llvm-toolchain-bionic-9 main' -y
sudo apt-get update -q
sudo apt-get install -y clang-9 lld-9 libc++-9-dev libc++abi-9-dev clang-tools-9
elif [[ ${{ matrix.config.os_short }} == 'macOS' ]]; then
brew install gcc && brew link gcc && CXX=/usr/local/bin/g++-9
fi
- name: Configure CMake
shell: bash
run: cmake -B "${{ env.CMAKE_BUILD_DIR }}" -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_C_COMPILER=${{ matrix.config.cc }} -DCMAKE_CXX_COMPILER=${{ matrix.config.cxx }}
- name: Build
shell: bash
run: |
cmake --build "${{ env.CMAKE_BUILD_DIR }}" --config $BUILD_TYPE
- name: Organize files for upload
shell: bash
run: |
mkdir artifact
if [[ ${{ matrix.config.os_short }} == 'Ubuntu' || ${{ matrix.config.os_short }} == 'macOS' ]]; then
cp ${{ env.CMAKE_BUILD_NAME }}/roguelike artifact
elif [[ ${{ matrix.config.os_short }} == 'Windows' ]]; then
cp ${{ env.CMAKE_BUILD_NAME }}/$BUILD_TYPE/roguelike.exe artifact
fi
cp terminal.png artifact
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: ${{ matrix.config.os_short }}-version
path: artifact