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Re-investigate Music Starts & Stops #58

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7 tasks done
SuperHackio opened this issue Jan 8, 2023 · 0 comments
Closed
7 tasks done

Re-investigate Music Starts & Stops #58

SuperHackio opened this issue Jan 8, 2023 · 0 comments
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bug Something isn't working high-priority This issue has priority.

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@SuperHackio
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SuperHackio commented Jan 8, 2023

Currently, I don't feel like the code that manages if music starts and stops when level changes occur is stable.

Issue #38 and Issue #21 are a massive contributor to this instability.

Below is a task list of things that need to be done, or redone:

  • Investigate Music stops and starts
  • Make Stage Music start more reliably
  • Stop the Scenario Select Music from continuing during the Galaxy Fly in
  • Assert that MainBGM is stopped by the Pause Menu when exiting the level (via Save and Quit or Return to Map)
  • Assert that the SubBGM is stopped for all stage changes(?)
  • Maybe more issues that arise during the investigation? (I know sometimes the hub music doesn't start...)
  • Test all the current fixes for reliability
@SuperHackio SuperHackio added bug Something isn't working high-priority This issue has priority. to-be-investigated labels Jan 8, 2023
@SuperHackio SuperHackio self-assigned this Jan 8, 2023
SuperHackio added a commit that referenced this issue Feb 27, 2023
-1 = Save All
 0 = Save None
 1 = Save Coins Only
 2 = Save Starbits Only
 3 = Save Coins and Starbits Only
 4 = Save Comet Medal Only
 5 = Save Coins and Comet Medal Only
 6 = Save Starbits and Comet Medal Only
 7 = Save All

Improves #61
Also addresses #58
SuperHackio added a commit that referenced this issue Mar 20, 2023
The hubworld music should now actually start when you return with a Power Star.
This FINALLY fixes #58 ... hopefully...

Fixed #58
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