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Sometimes, objects being deleted from a sector (e.g. exploding bombs) remained referenced in
CollisionObject
s andTilemap
s and were accessed despite not existing (soCollisionObject::propagate_movement
and others were called on gibberish data). That's what caused the segfault described in #1695.This fix works but it's not really nice. It will be improved as part of #1552, for now I don't really have time.