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Corrupted Granito #2663
Corrupted Granito #2663
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You can still rescue the survivors :) |
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I believe they were keeping the name "Ghost Tree" because it had a better ring to it. |
Technically speaking, yes you're right, however as mentioned by the comment above "Ghost Tree" just sounds better overall. If we are to change the name (which is not unlikely) it would need to be something else but "Corrupted Tree", especially since it is rather too close to "Corrupted Mr. Tree". In my opinion, right now, "Ghost Tree" works fine still in a more metaphorical term. A tree with no "soul" a "hollow tree" (actually not a bad name, ngl.) devoid of thought and personality turning its "subjects" into the same lifeless husks. |
huh???? I thought this was only reskining!! Another thing I gotta do... |
It is for te most part. The only big coding task is implementing Corrupted Big Granito. The rest is just minor things like object types and immunities |
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May he please fix the thi
Lets go |
Corrupted Granit will be a hostile version of the friendly Granito NPC (#2635)
They have different forms with different behaviors.
Note: The original versions of certain enemy types, i.e. Skullyhops + DartTrap will remain in the game and re-added as object types!
TODO
Graphics
Coding (Need help)
- Immunity to fire + ice
- Skullyhops as object type
- Set Corrupted Small Granito as its default object to drop
- Skull Dart Trap as object type
Mock-up video:
Corrupted Big Granito behavior showcase (scripted):
corrupted_big_granito.mp4
Corrupted Small Granito, Hive, Dart Trap sprites showcase:
corrupted_granito_test.mp4