You can find the latest version of the code on GitHub at https://github.com/JeroenDeDauw/BeachSurvivalEE
2020-02-xx
- Changed player unit cap to 5000
- Enemy arty and nukes are now revealed
2020-02-14
- Changed terrain in the center of the map for easier visual assessment of distance
2020-02-13
- Compacted mass and hydro spawn positions to free up space
- Relocated player spawns to enhance 3 player games and make the spawn more circular
- Replaced wide tree spawn with limited focused tree spawn to avoid enemy harbs getting stuck
2020-02-03
- Made resource spawning adaptive: only mexes and hydros for present players are spawned
- Paragons are now disabled by default, which can be changed via a new lobby option
- Improved in-game notification messages, especially for people playing with split screen across two monitors
- Added ability to increase and decrease the damage multiplier of enemy units during the game via hotkey
- Added ability to display map settings via hotkey
- Fixed bug that prevented display of wave frequency and auto reclaim settings at the start of the game
2020-01-29
- Changed bot color so that it cannot be the same as one of the players
2019-12-12
- Added Damage Multiplier lobby option
- Changed default wave frequency from streaming (10) to epic waves (240)
- Added extra values for the Health Multiplier option
2019-12-10
- Added Health Multiplier lobby option
- Some code cleanup
2019-12-09
- Flying engineers (UEF drones) can now be build
- Added extra values to the Difficulty lobby option
- Added Auto Reclaim lobby option
- Added All Factions lobby option
- Added README with Version History
- Put code into git repository