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Failed to open input #12
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An obvious disrepancy that should have been detected long ago, but was *only just now* found by #12 . Most likely a holdover from Smash Selectors's days. Might need more correction elsewhere in the codebase.
Congratulations on being the first person ever to try to use Japanese Smash 4 with ModMoon! There was an obvious fail here that I hopefully fixed in the above commit. Can you please try this build? https://cdn.discordapp.com/attachments/237390012382052352/681316317818781699/ModMoon_1356525.zip |
@N-SPC700 Did you ever get around to testing this? I'm going to leave this issue open until I can confirm it's fixed. |
Trying to follow the install instructions in this site:
https://usm-em.github.io/instructions
At the step where it says "Launch ModMoon and follow its tutorial. Select Smash as the active title." Things fall apart real fast. ModMoon throws an error stating "Failed to open input!" with a directory of what presumably is the .ips being used for patching. (romfs:/JAPcode.ips)
Any clue of what's going on? If you need info related to Luma3DS, I have the "allow game patching" option turned on.
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