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都市モデルを分割・結合し、ゲームオブジェクトのモデルの粒度を変換する機能を実装しました #181

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merged 49 commits into from
Oct 25, 2023

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linoal
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@linoal linoal commented Oct 25, 2023

実装内容

PLATEAUウィンドウの都市モデル調整タブから「分割・結合」機能を利用できます。

マージ前確認項目

  • Squash and Mergeが選択されていること

sevendev and others added 30 commits September 22, 2023 16:27
…for-Unity into feature/split_combine_ui_change

# Conflicts:
#	Editor/CityImport/PackageLoadSettingGUI.cs
# Conflicts:
#	Plugins/Windows/x86_64/plateau.dll
#	Plugins/iOS/plateau.framework.meta
#	Runtime/CityImport/Load/CityImportProcedure/GmlImporter.cs
#	Runtime/CityImport/Load/Convert/PlateauToUnityModelConverter.cs
#	libplateau/CSharpPLATEAU/PolygonMesh/MeshExtractor.cs
# Conflicts:
#	Plugins/Windows/x86_64/plateau.dll
@linoal linoal merged commit 0bb10d2 into dev/v2 Oct 25, 2023
@linoal linoal deleted the feature/split_combine branch October 25, 2023 14:33
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3 participants