Releases: Synthesis-Collective/SynthEBD
v0.8.1.4
**Important: ** If you previously imported female headparts in 0.8.0, you will need to re-check the "Allow Female" checkbox (or else delete the head part and re-import). I made a typo in the setting in the previous version and fixed it here, so that setting from 0.8.0 won't be recognized. Sorry!
Change log for 0.8.1.4:
Bug fix for potential crash when headpart randomization is disabled but there are asset packs that encode headparts installed.
Change log for 0.8.1.3:
Fixed a couple potential null reference crashes
Added flag so status log doesn't complain about mismatched headpart consistency the first time that consistency is assigned.
Change log for 0.8.1.2:
Fixed scroll viewer for headpart settings
Change log from 0.8.1.1:
Initial headpart fixes
- Headpart distributor now checks the Allow Male/Female setting (whoops)
- Fixed spurious consistency check failures in the status log
- Headpart import: Added an option (default = true) to set SynthEBD's Allowed Races / Groupings to match the imported headpart's
ValidRaces
form list. - Fixed Race Groupings not appearing in headpart settings.
- Implemented the "Lock to NPCs with this head part type" option during patching (menu option was there in 0.8 but didn't do anything).
Because the distributor now checks gender, if you ran headpart distribution on v0.8.0, you might have a bunch of notifications in your status log about consistency headparts that can no longer be assigned. This should only happen the first time you run the patcher, then they'll settle down.
Known issues:
Currently head part assignments are read in once when the game starts. In a future release I will provide a spell or MCM toggle to trigger re-import of the head part database in case SynthEBD is re-run and changes are made after starting the game.
v0.8.1.3
**Important: ** If you previously imported female headparts in 0.8.0, you will need to re-check the "Allow Female" checkbox (or else delete the head part and re-import). I made a typo in the setting in the previous version and fixed it here, so that setting from 0.8.0 won't be recognized. Sorry!
Change log for 0.8.1.3:
Fixed a couple potential null reference crashes
Added flag so status log doesn't complain about mismatched headpart consistency the first time that consistency is assigned.
Change log for 0.8.1.2:
Fixed scroll viewer for headpart settings
Change log from 0.8.1.1:
Initial headpart fixes
- Headpart distributor now checks the Allow Male/Female setting (whoops)
- Fixed spurious consistency check failures in the status log
- Headpart import: Added an option (default = true) to set SynthEBD's Allowed Races / Groupings to match the imported headpart's
ValidRaces
form list. - Fixed Race Groupings not appearing in headpart settings.
- Implemented the "Lock to NPCs with this head part type" option during patching (menu option was there in 0.8 but didn't do anything).
Because the distributor now checks gender, if you ran headpart distribution on v0.8.0, you might have a bunch of notifications in your status log about consistency headparts that can no longer be assigned. This should only happen the first time you run the patcher, then they'll settle down.
Known issues:
Currently head part assignments are read in once when the game starts. In a future release I will provide a spell or MCM toggle to trigger re-import of the head part database in case SynthEBD is re-run and changes are made after starting the game.
v0.8.1.2
**Important: ** If you previously imported female headparts in 0.8.0, you will need to re-check the "Allow Female" checkbox (or else delete the head part and re-import). I made a typo in the setting in the previous version and fixed it here, so that setting from 0.8.0 won't be recognized. Sorry!
Change log for 0.8.1.2:
Fixed scroll viewer for headpart settings
Change log from 0.8.1.1:
Initial headpart fixes
- Headpart distributor now checks the Allow Male/Female setting (whoops)
- Fixed spurious consistency check failures in the status log
- Headpart import: Added an option (default = true) to set SynthEBD's Allowed Races / Groupings to match the imported headpart's
ValidRaces
form list. - Fixed Race Groupings not appearing in headpart settings.
- Implemented the "Lock to NPCs with this head part type" option during patching (menu option was there in 0.8 but didn't do anything).
Because the distributor now checks gender, if you ran headpart distribution on v0.8.0, you might have a bunch of notifications in your status log about consistency headparts that can no longer be assigned. This should only happen the first time you run the patcher, then they'll settle down.
Known issues:
Currently head part assignments are read in once when the game starts. In a future release I will provide a spell or MCM toggle to trigger re-import of the head part database in case SynthEBD is re-run and changes are made after starting the game.
v0.8.1.1
**Important: ** If you previously imported female headparts, you will need to re-check the "Allow Female" checkbox (or else delete the head part and re-import). I made a typo in the setting in the previous version and fixed it here, so that setting from 0.8.0 won't be recognized. Sorry!
This is a re-release of 0.8.1 because I screwed up the last release and accidentally re-packaged 0.8.0.
Initial headpart fixes
- Headpart distributor now checks the Allow Male/Female setting (whoops)
- Fixed spurious consistency check failures in the status log
- Headpart import: Added an option (default = true) to set SynthEBD's Allowed Races / Groupings to match the imported headpart's
ValidRaces
form list. - Fixed Race Groupings not appearing in headpart settings.
- Implemented the "Lock to NPCs with this head part type" option during patching (menu option was there in 0.8 but didn't do anything).
Because the distributor now checks gender, if you ran headpart distribution on v0.8.0, you might have a bunch of notifications in your status log about consistency headparts that can no longer be assigned. This should only happen the first time you run the patcher, then they'll settle down.
Known issues:
Currently head part assignments are read in once when the game starts. In a future release I will provide a spell or MCM toggle to trigger re-import of the head part database in case SynthEBD is re-run and changes are made after starting the game.
v0.8.1
**Important: ** If you previously imported female headparts, you will need to re-check the "Allow Female" checkbox (or else delete the head part and re-import). I made a typo in the setting in the previous version and fixed it here, so that setting from 0.8.0 won't be recognized. Sorry!
Initial headpart fixes
- Headpart distributor now checks the Allow Male/Female setting (whoops)
- Fixed spurious consistency check failures in the status log
- Headpart import: Added an option (default = true) to set SynthEBD's Allowed Races / Groupings to match the imported headpart's
ValidRaces
form list. - Fixed Race Groupings not appearing in headpart settings.
- Implemented the "Lock to NPCs with this head part type" option during patching (menu option was there in 0.8 but didn't do anything).
Because the distributor now checks gender, if you ran headpart distribution on v0.8.0, you might have a bunch of notifications in your status log about consistency headparts that can no longer be assigned. This should only happen the first time you run the patcher, then they'll settle down.
Known issues:
Currently head part assignments are read in once when the game starts. In a future release I will provide a spell or MCM toggle to trigger re-import of the head part database in case SynthEBD is re-run and changes are made after starting the game.
v0.8.0
Introducing head part distribution!
- SynthEBD can now import head parts from other mods and distribute them to NPCs at random using familiar user-defined rules.
- This is a new feature, and SynthEBD uses its own script rather than relying on the EBD function. Therefore, please try this feature and provide feedback if you're interested, but make sure to back up your save first if you value it. This is a beta feature.
Additional changes:
- Fixed crash introduced in 0.7.8.9 if the output folder doesn't contain a "SynthEBD" subfolder
- Added copy and save functionality to patcher log
Known issues:
- Currently head part assignments are read in once when the game starts. In a future release I will provide a spell or MCM toggle to trigger re-import of the head part database in case SynthEBD is re-run and changes are made after starting the game.
- In my testing some NPCs were getting "could not assign consistency headpart" messages during re-patch. I considered delaying this release to troubleshoot the issue but enough people were getting the 0.7.8.9 crash that I decided a release of the current code is warranted. This issue will be pinpointed and fixed in an upcoming release.
- "Lock to NPCs with this head part type" distribution function has not yet been implemented on the back end. Coming soon!